Burai撫雷
A Genma who has made his lair at Kennin-ji Temple along with his younger brother Ifuu. Much like his brother, he lives for a challenge, hence his desire to take Musashi on in battle. Fights with a naginata and a slew of lightning attacks. Avoiding these and following his movements carefully are the keys to victory here.

Every move in this enemy's own action set, with the answer the game defines for it. A move that can be parried opens a window on the frame given; one that can only be blocked does not.
| Move | Kind | Player answer |
|---|---|---|
| Vertical slash attack 1 | Attack | Parry or block from frame 44 |
| Horizontal slash attack 1 | Attack | Parry or block from frame 55 |
| Horizontal slash attack 2 | Attack | Parry or block from frame 40 |
| Horizontal slash attack combo | Attack | Parry or block from frames 40 and 55 |
| Strong attack | Attack | Parry or block from frame 77 |
| Slash retreat attack | Attack | Parry or block from frame 47 |
| Fist slam attack | Attack | |
| Kick attack | Attack | |
| Upper swing attack | Attack | Parry or block from frame 80 |
| X slash attack | Attack | Parry or block from frame 0 |
| Vertical slash attack | Attack | Parry or block from frame 0 |
| Stab attack | Attack | Parry or block from frame 97 |
| Funnel special attack | Attack | Parry or block from frame 77 |
| Funnel special attack solo | Attack | Parry or block from frame 77 |
| Ride combo attack | Attack | |
| Positioning warp funnel special attack | Attack | |
| Positioning warp ride combo attack | Attack | |
| Vertical attack sync blocked | Attack | |
| Grab attack | Grab |
Health damage, stamina (rikido) damage, guard damage, element, form of the blow and the reaction it forces. Counter issen marks the attacks that open a counter.
| Attacks | Damage | Rikido | Guard | Element | Form | Reaction | Guard reaction | Counter issen | Multi-hit |
|---|---|---|---|---|---|---|---|---|---|
| 4 | 0 | 0 | 0 | Blunt | Small | Small | |||
| 4 | 100 | 100 | 0 | Slice | Small | Small | |||
| 3 | 230 | 345 | 0 | Slice | Small | Large | |||
| 2 | 130 | 195 | 0 | Slice | Medium | Small Heavy | |||
| 2 | 0 | 100 | 100 | Slice | Small | Small | |||
| 2 | 180 | 270 | 0 | Slice | Large | Small | |||
| 2 | 210 | 315 | 0 | Slice | Large | Small | |||
| 2 | 240 | 360 | 0 | Slice | Large | Small | |||
| 2 | 270 | 405 | 0 | Slice | Small | Large Heavy | |||
| 2 | 185 | 285 | 0 | Slice | Small | Large Heavy | |||
| 1 | 100 | 150 | 0 | Slice | Medium | Small Heavy | |||
| 1 | 120 | 240 | 0 | Blunt | Large | Large Heavy | |||
| 1 | 150 | 225 | 0 | Slice | Medium | Small Heavy | |||
| 1 | 160 | 360 | 0 | Blunt | Small | Medium | |||
| 1 | 0 | 10000 | 0 | Blunt | Small | Small | |||
| 1 | 230 | 345 | 0 | Slice | Large | Large Heavy | |||
| 1 | 270 | 10000 | 0 | Slice | Large | Large Heavy | |||
| 1 | 150 | 225 | 0 | Pierce | Large | Medium Heavy | |||
| 1 | 250 | 375 | 0 | Slice | Small | Large Heavy | |||
| 1 | 290 | 10000 | 0 | Slice | Small | Large Heavy | |||
| 1 | 250 | 375 | 0 | Pierce | Small | Large | |||
| 1 | 350 | 700 | 0 | Slice | Small | Small | |||
| 1 | 450 | 900 | 0 | Blunt | Small | Small | |||
| 1 | 1000 | 1000 | 0 | Blunt | Large | Small | |||
| 1 | 500 | 750 | 0 | Blunt | Small | Small | |||
| 1 | 150 | 225 | 100 | Shot | Large | Large | |||
| 1 | 150 | 225 | 100 | Shot | Large | Large Heavy | |||
| 1 | 250 | 375 | 100 | Shot | Large | Large | |||
| 1 | 0 | 0 | 0 | Fire | Blunt | Small | Small |
The game multiplies every enemy's health and attack by a rate that rises at story checkpoints and differs per difficulty. Effective health applies those rates to this enemy's base 7,000.
| Difficulty | Health rate | Effective health | Attack rate |
|---|---|---|---|
| Easy | 0.63× to 1.69× | 4,410 to 11,830 | 0.59× to 1.43× |
| Standard | 0.72× to 1.9× | 5,040 to 13,300 | 0.72× to 1.9× |
| Hard | 1.44× to 3.2× | 10,080 to 22,400 | 1.44× to 3.7× |
Every checkpoint
| From story step | Easy | Standard | Hard | Easy attack | Standard attack | Hard attack |
|---|---|---|---|---|---|---|
| The Ruckus at Rendaino (step 2) | 4,410 | 5,040 | 10,080 | 0.59× | 0.72× | 1.44× |
| The Stage is Set at Kiyomizu (step 5) | 6,090 | 7,000 | 12,040 | 0.81× | 1× | 1.9× |
| The Stage is Set at Kiyomizu (step 60) | 6,090 | 7,000 | 12,040 | 0.81× | 1× | 1.9× |
| The Stage is Set at Kiyomizu (step 95) | 6,090 | 7,000 | 12,040 | 0.81× | 1× | 1.9× |
| The Stage is Set at Kiyomizu (step 120) | 6,090 | 7,000 | 12,040 | 0.81× | 1× | 1.9× |
| The Stage is Set at Kiyomizu (step 130) | 6,090 | 7,000 | 12,040 | 0.81× | 1× | 1.9× |
| Kyoto, Corrupted (step 70) | 6,300 | 7,210 | 12,040 | 0.81× | 1.03× | 2× |
| Careful What You Wish For (step 80) | 6,370 | 7,350 | 12,320 | 0.83× | 1.05× | 2.04× |
| The Curse of Kiyomizu-zaka Slope (step 4) | 6,510 | 7,490 | 12,460 | 0.84× | 1.07× | 2.06× |
| Patching up the Pouch (step 5) | 7,070 | 8,120 | 13,230 | 0.86× | 1.16× | 2.19× |
| Windswept Kennin-ji (step 30) | 7,210 | 8,260 | 13,440 | 0.88× | 1.18× | 2.24× |
| What Lurks in the Shadows (step 50) | 7,280 | 8,400 | 13,720 | 0.9× | 1.2× | 2.27× |
| The Roots of All Evil (step 5) | 7,910 | 9,100 | 14,980 | 1.02× | 1.3× | 2.49× |
| Bloodbath on the Bridge (step 10) | 8,120 | 9,310 | 15,190 | 1.04× | 1.33× | 2.52× |
| Shadows Fall (step 10) | 8,400 | 9,660 | 15,820 | 1.06× | 1.38× | 2.62× |
| A Tempest at the Temple (step 10) | 8,960 | 10,290 | 16,800 | 1.13× | 1.47× | 2.8× |
| To Live is to Suffer (step 10) | 9,240 | 10,640 | 17,500 | 1.18× | 1.52× | 2.91× |
| Okuni's Kabuki Dance (step 10) | 9,450 | 10,850 | 17,780 | 1.2× | 1.55× | 2.95× |
| The Demon on the Mount (step 10) | 10,220 | 11,760 | 19,320 | 1.25× | 1.68× | 3.26× |
| A Haunted Distraction (step 30) | 10,500 | 12,040 | 19,530 | 1.27× | 1.72× | 3.3× |
| Storm Chaser (step 40) | 11,060 | 12,670 | 20,650 | 1.3× | 1.81× | 3.45× |
| In the Light of an Icy Moon (step 10) | 11,340 | 13,020 | 21,000 | 1.33× | 1.86× | 3.54× |
| The Clash at Rendaino (step 10) | 11,550 | 13,300 | 22,050 | 1.4× | 1.9× | 3.65× |
| The Clash at Rendaino (step 20) | 11,830 | 13,300 | 22,400 | 1.43× | 1.9× | 3.7× |
I've got no regrets, though.これでも勝てねぇ、か…。まあ、悔いはねぇよな
This was a good fight...and you...are a bad dude.兄弟もろともやられるとは…! 強者との果し合い、本望だったぞ!
Time to beat an Onimusha.地獄の鬼共をぶっ潰した今、次は鬼の武者…
建仁寺に巣食っている幻魔兄弟の一人で、 畏風の兄。 畏風と同じく強者との果し合いを好み、 武蔵に戦いを挑む。 薙刀のような武器と、 雷を発射する物体を用いて戦う。 雷による攻撃をうまくかわし、 撫雷の動きについていけば 勝機は見えるだろう。

