Oni Vision
Oni power gathered into the eyes, revealing
that which was once hidden.
The Oni Gauntlet will begin to flash when
hidden objects are nearby.
Hold absorb + Bow
Click any node to add it, and everything on the way to it from the top of the tree comes with it. A dashed ring means the node is one purchase away. Clicking a chosen node removes it, along with anything hanging off it.
Oni power gathered into the eyes, revealing
that which was once hidden.
The Oni Gauntlet will begin to flash when
hidden objects are nearby.
Hold absorb + Bow

Enhances Oni Vision, making the breakable
body parts of enemies and destructible
environmental objects easier to spot.
Hold absorb + Bow

Enhances Oni Vision, making hidden treasure
and Hozuki in the surrounding area visible.
Hold absorb + Bow

Enhances Oni Vision, making nearby treasure
and Hozuki automatically visible outside of
combat.
Automatically Triggered When Not in Battle
Increases the range of Oni Vision.
Hold absorb + Bow
Oni Power gathered into the arms, enabling
powerful attacks that can break an enemy's
guard or armor more effectively than
two-handed strikes.
Light attack + Heavy attack
Enhances Oni Strength, enabling the ability
to unleash charged one-handed attacks.
Land these attacks to extract blue souls.
Hold Light attack
Enhances Oni Strength, enabling the ability
to unleash charged two-handed attacks.
Land these attacks to extract blue souls.
Hold Heavy attack
Reduces the time required to destroy
Malice Barriers.
Hold Interact Near a Malice Barrier

Enhances Oni Strength, enabling the ability
to pick up corruption pillars and swing them
at enemies.
Interact Near a Corruption Pillar
Reduces the time required to charge
Oni Strength: Slice.
Hold Light attack
Reduces the time required to charge
Oni Strength: Chop.
Hold Heavy attack

Enhances Oni Strength, enabling the ability
to hurl powder kegs, oil pots, and other heavy
objects.
Interact Near a Powder Keg or Oil Pot
Oni Power gathered into the legs, enabling
the ability to run along certain walls. While
wall running, press Guard to block attacks,
and Interact to leap from designated spots.
Interact Near Certain Walls
Pressing Light attack or Heavy attack just before an arrow or other
ranged attack lands instantly closes the distance
to an enemy, delivering an Issen attack. Requires
the enemy to be within a certain range, and the
path must be unobstructed.
Respond to Ranged Attacks with Issen
After evading an arrow or other ranged attack
with a Reflex Dodge, pressing Light attack instantly
closes the distance to an enemy, unleashing
a Reflex Combo.
Respond to Ranged Attacks with Reflex Combos
Enhances Oni Agility, enabling the ability
to recover when sent flying by an enemy attack
by pressing Dodge. Recovering provides an
opportunity to quickly get back in the battle.
Press Dodge When Sent Flying
One of the Oni Armaments, these hammers
possess the power to rend the very fabric of
space. They can tear through enemy stamina,
shields and armor alike. Holding Oni Armament charges
up an even deadlier blow.
Press Oni Armament (With Sufficient Oni Power Gauge)
One of the Oni Armaments, these blades
unleash a flurry of deadly attacks.
Slashing enemies with the Two Celestials
generates yellow souls.
Press Oni Armament (With Sufficient Oni Power Gauge)
One of the Oni Armaments, this naginata is spun
above the head, creating a whirlwind attack
that strikes multiple enemies in a wide area.
Press Oni Armament (With Sufficient Oni Power Gauge)
One of the Oni Armaments, this flute creates
a ring of light when played. Pressing Oni Armament launches
flaming birds at enemies, burning and staggering
them.
Press Oni Armament (With Sufficient Oni Power Gauge)
One of the Oni Armaments, this spear thrusts
so fast that it's invisible to the naked eye.
Deals huge damage, and extracts a large
number of red souls from felled enemies.
Holding Oni Armament + Camera selects a target.
Press Oni Armament (With Sufficient Oni Power Gauge)
One of the Oni Armaments, Musashi's katana
grows in both power and size. Attacking,
parrying, and deflecting will fill the Golden
Wave Gauge, which can be expended completely
with Oni Armament to unleash a devastating attack.
Press Oni Armament (With Sufficient Oni Power Gauge)
When performing powered up attacks with
the Two Celestials, pressing Oni Armament when they flash
will cause the last hit to deal more damage,
and more yellow souls to be generated.
Press Oni Armament When the Two Celestials Glow
Increases the whirlwind's duration and power.
Press Oni Armament (With Sufficient Oni Power Gauge)
When attacking with the Two Celestials,
pressing Oni Armament when they flash will deal more
damage and cause more yellow souls
to be generated.
Press Oni Armament When the Two Celestials Glow
Allows the Earth-Shakers to charge up even
further. At full charge they will unleash
a truly devastating attack.
Hold Oni Armament (With Sufficient Oni Power Gauge)
While generating firebirds, hold Oni Armament to charge,
enabling the ability to launch a flock at an enemy
all at once. If all three hit, the enemy will be set
ablaze and staggered.
Hold Oni Armament While Firebird Flute Is Active
Striking an exhausted enemy with the Flashing
Void performs a Break Issen, extracting more
red souls than usual should the attack defeat
the enemy.
Press Oni Armament Near Exhausted Enemy

When Still Water is activated, up to three
Golden Wave Gauges can be filled. When these
are filled and released, a truly catastrophic
Golden Wave attack will be triggered.
Press Oni Armament While Still Water Is Active
The size of the whirlwind will be increased,
engulfing more enemies in its area of effect.
Press Oni Armament (With Sufficient Oni Power Gauge)

Increases the power of the Two Celestials.
Press Oni Armament (With Sufficient Oni Power Gauge)
Shortens the charge time of the Earth-Shakers.
Hold Oni Armament (With Sufficient Oni Power Gauge)

The Firebird Flute can now emit up to six birds
in total, which will emerge in groups of two.
When multiple enemies are present, each bird
will attack a different one.
Press Oni Armament (With Sufficient Oni Power Gauge)
If multiple exhausted foes are present,
the Flashing Void will perform a Break Issen
on all of them when used.
Press Oni Armament Near Multiple Exhausted Enemies

Increases the duration of Still Water.
Press Oni Armament (With Sufficient Oni Power Gauge)

Increases the power of the Wind-Whipper.
Press Oni Armament (With Sufficient Oni Power Gauge)

Increases the power of the Earth-Shakers.
Press Oni Armament (With Sufficient Oni Power Gauge)

Increases the power of the Firebird Flute.
Press Oni Armament While Firebird Flute Is Active

Increases the power of the Flashing Void.
Press Oni Armament (With Sufficient Oni Power Gauge)

Increases the power of Golden Wave.
Press Oni Armament While Still Water Is Active
Unlocks the full potential of an Onimusha,
initiating an Oni Awakening when enough
purple souls to fill the Awakening Gauge
have been collected. Ends once the gauge
has been depleted.
Press Dash + Lock on (Awakening Gauge Full)

Extends the duration of Oni Awakening.
Press Dash + Lock on (Awakening Gauge Full)

Increases the power of Onimusha Onslaughts.
Press Oni Armament During Oni Awakening
Enables the ability to absorb souls even
while attacking.
(Will not work with some attacks.)
Hold Absorb While Attacking

More red souls will be extracted from foes
defeated with Break Issens.
Press Light attack Near Exhausted Enemy

Increases the bonus earned when large
numbers of souls are absorbed in a row.
Hold Absorb
Increases the number of Chain Issen attacks
that can be performed in a row.
Press Light attack or Heavy attack Right When an Issen Lands
Pressing Light attack or Heavy attack just as an Issen attack lands
performs successive Issen attacks on other
nearby enemies.
Press Light attack or Heavy attack Right When an Issen Lands
Further increases the number of Chain Issen
attacks that can be performed in a row.
Press Light attack or Heavy attack Right When an Issen Lands
When multiple exhausted enemies are present,
pressing Light attack after striking one with a Break Issen
enables successive Break Issens on other exhausted
enemies.
Press Light attack After a Break Issen

Increases the amount of enemy stamina
depleted when deflecting an attack.
Press Guard + Move Toward Enemy Just Before Hit

Further increases the amount of enemy stamina
depleted when deflecting an attack.
Press Guard + Move Toward Enemy Just Before Hit
Draws ranged attacks in, allowing them to be
deflected or redirected back to their sources
where they will deal more damage. However,
timing is trickier than a regular deflection
or parry.
Deflect or Parry Incoming Ranged Attack
Enables you to deflect enemy attacks, which
will greatly deplete enemy stamina. You will
also become able to deflect ranged attacks
such as arrows back at their sources.
Press Guard + Move Toward Enemy Just Before Hit
A powerful attack that can be unleashed
when determining the exact moment an
enemy attack will land. Tricky to execute,
but capable of inflicting serious damage.
Press Light attack or Heavy attack Just Before Being Hit

Increases the power of Issen attacks.
Press Light attack or Heavy attack Just Before Being Hit

Further increases the power of Issen attacks.
Press Light attack or Heavy attack Just Before Being Hit

Increases the power of Reflex Combos.
Press Light attack After Reflex Dodge (Reflex Gauge Full)
Performing a successful Reflex Dodge will
partially fill the Reflex Gauge. When the gauge
is full, pressing Light attack performs a Reflex Combo.
Press Light attack After Reflex Dodge (Reflex Gauge Full)

Further increases the power of Reflex Combos.
Press Light attack After Reflex Dodge (Reflex Gauge Full)
Increases the number of continuous attacks
that can be performed in a Reflex Combo.
Press Light attack After Reflex Dodge (Reflex Gauge Full)
Successfully parrying attacks gradually fills
the Blazing Gauge. When the gauge is full,
the Blazing State activates, increasing attack
damage and boosting the likelihood of blue
souls appearing.
Fill the Blaze Gauge

Increases the duration of the Blazing State.
Fill the Blaze Gauge

Increases the range of both one-handed and
two-handed attacks while in the Blazing State.
Press Light attack or Heavy attack While in the Blazing State
Allows for unaware enemies to be crept up on
for an instant kill by pressing Light attack.
(Does not work on all enemies.)
Press Light attack While Behind an Unaware Enemy

Reduces detection by surrounding enemies,
even after performing an assassination.
Press Light attack While Behind an Unaware Enemy

Reduces detection by enemies, even while
running.
Dash

Reduces detection by enemies, even when
approaching them.

When an enemy is killed, certain other enemies
will become frozen with fear. These enemies can
then be killed in a single stroke by pressing Light attack.
Kill an Enemy / Light attack Near a Petrified Enemy

When an enemy is killed, the number of
surrounding enemies frozen with fear will
increase.
(Will not work on all enemies.)
Defeat an Enemy

When an enemy is killed, the types of
surrounding enemies frozen with fear will
increase.
(Will still not work on all enemies.)
Defeat an Enemy

Makes items more likely to appear when pots
and boxes are broken.
Break Pots or Boxes

Increases the duration of certain item effects.
(The amount of time will depend on the item.)
Use item

Increases the speed in which items can be used.
Use item
Draw the Oni Bow then unleash towards enemies.
Holding Bow charges shots for increased damage.
Use Camera to aim while charging.
Hold or Press Bow, Aim with Camera
Increases the amount by which a bow shot
can be charged. A fully charged shot can pierce
an enemy, preventing its stamina gauge from
refilling until the arrow disappears.
Hold Bow

Lengthens the amount of time arrows will
remain in pierced enemies. The stamina gauge
of pierced enemies won't refill until the
arrow disappears.
Hold Bow
Shortens the charge time of the Oni Bow.
Hold Bow

Increases the power of the Oni Bow.
Hold or Press Bow, Aim with Camera

Further increases the power of the Oni Bow.
Hold or Press Bow, Aim with Camera

Allows three charms to be equipped.
Increases Number of Charms Equippable

After sprinting for a certain duration,
sprint speed increases.
(Eastern Kyoto area only)
Dash to Sprint

Allows two charms to be equipped.
Increases Number of Charms Equippable

Increases the number of souls that can
be absorbed.
Hold Absorb

Further increases the number of souls that
can be absorbed.
Hold Absorb

Increases the power of environmental objects
when used to attack enemies.
Press Interact Next to Environmental Object

Further increases the power of environmental
objects when used to attack enemies.
Press Interact Next to Environmental Object