Home/Enemies/Hirehime
Hirehime
EnemyBestiary

Hirehimeひれ姫

Health1,000
Attacks39
Placements38
Mikiri max120

A Genma that lives in the water. Lures the unwary in with the human- shaped appendage on the back of its head, then flings projectiles at them, and occasionally attacks up close, too. Can be safely attacked from afar while it's in the water, but it's better to wait for it to strike, then drag it out onto dry land and finish it off.

Combat15
RoleSoul Absorbent
Just action rankDefault
Parry target speed0.5×
Defensive reaction time20s
Guard knockback cooldown3s
Blazing: attack, stamina damage, guard pressure+20% / +20% / +20%
Combat speed1× (easy 1×)
Combat range30 m
Attack detection range4 m
Percentage damage rankLevel 1
Mikiri (read)
Mikiri start0
Executes at80
Execution rate100%
Decay5 every 1s
Decay starts after5s
Moves7

Every move in this enemy's own action set, with the answer the game defines for it. A move that can be parried opens a window on the frame given; one that can only be blocked does not.

MoveKindPlayer answer
Single attackAttack
Two-part attackAttack
Rolling shoot attack horizontalAttack
Swim rolling attack verticalAttackParry or block from frame 0
Swim rolling turn attackAttackParry or block from frame 0
Swim water wave attackAttack
Grab attackGrab
Attack table39

Health damage, stamina (rikido) damage, guard damage, element, form of the blow and the reaction it forces. Counter issen marks the attacks that open a counter.

AttacksDamageRikidoGuardElementFormReactionGuard reactionCounter issenMulti-hit
300100SliceSmallSmall
3100100100SliceSmallSmall
3000BluntSmallSmall
24080350SliceSmallSmall
2100240450BluntSmallMedium Heavy
27010075ShotSmallSmall
12550100BluntSmallSmall
150100150BluntLargeSmall Heavy
150100150SliceLargeSmall Heavy
150100100SliceSmallSmall
1100200400SliceSmallMedium
1200400400SliceSmallMedium
11005000SliceSmallMedium
11001500SliceMediumMedium
1000SliceSmallSmall
13050100BluntSmallSmall1
1110150100SliceSmallSmall
1000FireSliceSmallSmall
1100100100BluntSmallSmall
10250250BluntLargeSmall
101000100BluntSmallSmall
1300100BluntSmallSmall
11000100BluntSmallSmall
1140200300SliceSmallSmall Heavy
11052100SliceSmallSmall
11052100BluntSmallSmall
17010050ShotSmallSmall
1140200175ShotSmallSmall Heavy15
13000ShotSmallSmall10
1000FireBluntSmallSmall
Difficulty scaling24 story checkpoints

The game multiplies every enemy's health and attack by a rate that rises at story checkpoints and differs per difficulty. Effective health applies those rates to this enemy's base 1,000.

DifficultyHealth rateEffective healthAttack rate
Easy0.63× to 1.69×630 to 1,6900.59× to 1.43×
Standard0.72× to 1.9×720 to 1,9000.72× to 1.9×
Hard1.44× to 3.2×1,440 to 3,2001.44× to 3.7×
Every checkpoint
From story stepEasyStandardHardEasy attackStandard attackHard attack
The Ruckus at Rendaino (step 2)6307201,4400.59×0.72×1.44×
The Stage is Set at Kiyomizu (step 5)8701,0001,7200.81×1×1.9×
The Stage is Set at Kiyomizu (step 60)8701,0001,7200.81×1×1.9×
The Stage is Set at Kiyomizu (step 95)8701,0001,7200.81×1×1.9×
The Stage is Set at Kiyomizu (step 120)8701,0001,7200.81×1×1.9×
The Stage is Set at Kiyomizu (step 130)8701,0001,7200.81×1×1.9×
Kyoto, Corrupted (step 70)9001,0301,7200.81×1.03×2×
Careful What You Wish For (step 80)9101,0501,7600.83×1.05×2.04×
The Curse of Kiyomizu-zaka Slope (step 4)9301,0701,7800.84×1.07×2.06×
Patching up the Pouch (step 5)1,0101,1601,8900.86×1.16×2.19×
Windswept Kennin-ji (step 30)1,0301,1801,9200.88×1.18×2.24×
What Lurks in the Shadows (step 50)1,0401,2001,9600.9×1.2×2.27×
The Roots of All Evil (step 5)1,1301,3002,1401.02×1.3×2.49×
Bloodbath on the Bridge (step 10)1,1601,3302,1701.04×1.33×2.52×
Shadows Fall (step 10)1,2001,3802,2601.06×1.38×2.62×
A Tempest at the Temple (step 10)1,2801,4702,4001.13×1.47×2.8×
To Live is to Suffer (step 10)1,3201,5202,5001.18×1.52×2.91×
Okuni's Kabuki Dance (step 10)1,3501,5502,5401.2×1.55×2.95×
The Demon on the Mount (step 10)1,4601,6802,7601.25×1.68×3.26×
A Haunted Distraction (step 30)1,5001,7202,7901.27×1.72×3.3×
Storm Chaser (step 40)1,5801,8102,9501.3×1.81×3.45×
In the Light of an Icy Moon (step 10)1,6201,8603,0001.33×1.86×3.54×
The Clash at Rendaino (step 10)1,6501,9003,1501.4×1.9×3.65×
The Clash at Rendaino (step 20)1,6901,9003,2001.43×1.9×3.7×
Bestiary entry
EntryHirehime (Fin Fatale)

水中に棲息する幻魔。 人間の女性を模した背中で 人を欺き水中から飛び道具を 飛ばしたり、時には自ら襲い掛かってくる。 水中にいる間に遠くから攻撃してもよいが、 あえて襲ってくるのを待って 地上に引きずり出せば 容易に倒せるだろう。