Ifuu畏風
A hot-blooded character who enjoys nothing more than pitched battle against a worthy opponent. Uses the wind like a weapon, sending swirling whirlwinds spinning toward his foes. Absorbing enough souls will enable him to take to the air, from where he can unleash attacks uninterrupted. This may put him out of reach of your sword, but some well-aimed shots to the strange organs protruding from his back will soon bring him crashing to earth.

Every move in this enemy's own action set, with the answer the game defines for it. A move that can be parried opens a window on the frame given; one that can only be blocked does not.
| Move | Kind | Player answer |
|---|---|---|
| Weak attack 1 | Attack | Parry or block from frame 33 |
| Weak attack 2 | Attack | Parry or block from frame 40 |
| Strong attack | Attack | Parry or block from frame 89 |
| Move attack dash | Attack | |
| Move attack | Attack | Parry or block from frame 33 |
| Swing attack | Attack | Parry or block from frames 66 and 71 |
| Swing attack after parried | Attack | Parry or block from frame 66 |
| Shoulder tackle attack | Attack | |
| Spinning attack | Attack | Parry or block from frame 87 |
| Vacuum wave attack | Attack | Parry or block from frame 178 |
| Suction attack | Attack | |
| Back step vacuum wave attack | Attack | Parry or block from frame 129 |
| X slash attack | Attack | Parry or block from frame 0 |
| Vertical slash attack | Attack | Parry or block from frame 0 |
| Tornado special attack solo | Attack | |
| Tornado special attack | Attack | |
| Ride combo attack | Attack | Parry or block from frame 0 |
| Positioning warp ride combo attack | Attack | |
| Vertical attack sync blocked | Attack | |
| Grab attack | Grab |
Health damage, stamina (rikido) damage, guard damage, element, form of the blow and the reaction it forces. Counter issen marks the attacks that open a counter.
| Attacks | Damage | Rikido | Guard | Element | Form | Reaction | Guard reaction | Counter issen | Multi-hit |
|---|---|---|---|---|---|---|---|---|---|
| 4 | 100 | 100 | 0 | Slice | Small | Small | |||
| 4 | 100 | 100 | 100 | Slice | Small | Small | |||
| 3 | 0 | 0 | 0 | Blunt | Small | Small | |||
| 3 | 0 | 100 | 100 | Slice | Small | Small | |||
| 3 | 0 | 0 | 0 | Shot | Small | Small | |||
| 2 | 230 | 345 | 0 | Slice | Small | Large | |||
| 2 | 180 | 270 | 0 | Slice | Large | Small | |||
| 2 | 210 | 315 | 0 | Slice | Large | Small | |||
| 2 | 240 | 360 | 0 | Slice | Large | Small | |||
| 2 | 800 | 1200 | 0 | Blunt | Large | Small | |||
| 1 | 160 | 360 | 0 | Blunt | Medium | Small | |||
| 1 | 130 | 195 | 0 | Slice | Medium | Small Heavy | |||
| 1 | 130 | 195 | 0 | Slice | Medium | Small | |||
| 1 | 150 | 225 | 0 | Slice | Large | Medium | |||
| 1 | 50 | 75 | 0 | Slice | Medium | Small | |||
| 1 | 230 | 345 | 0 | Blunt | Small | Large | |||
| 1 | 160 | 360 | 0 | Blunt | Small | Medium Heavy | |||
| 1 | 0 | 10000 | 0 | Blunt | Small | Small | |||
| 1 | 230 | 345 | 0 | Slice | Large | Large Heavy | |||
| 1 | 270 | 10000 | 0 | Slice | Large | Large Heavy | |||
| 1 | 150 | 225 | 0 | Slice | Small | Large | |||
| 1 | 250 | 300 | 0 | Slice | Small | Medium Heavy | |||
| 1 | 290 | 10000 | 0 | Slice | Small | Medium Heavy | |||
| 1 | 270 | 405 | 0 | Shot | Large | Small | |||
| 1 | 185 | 285 | 0 | Shot | Large | Small | |||
| 1 | 240 | 480 | 0 | Blunt | Small | Large Heavy | |||
| 1 | 400 | 10000 | 0 | Slice | Large | Large Heavy | |||
| 1 | 350 | 700 | 0 | Slice | Small | Small | |||
| 1 | 450 | 900 | 0 | Blunt | Small | Small | |||
| 1 | 1000 | 1000 | 0 | Blunt | Large | Small | |||
| 1 | 500 | 750 | 0 | Blunt | Small | Small | |||
| 1 | 180 | 270 | 100 | Shot | Small | Large Heavy | |||
| 1 | 300 | 600 | 100 | Shot | Small | Small | |||
| 1 | 180 | 270 | 100 | Shot | Small | Small | |||
| 1 | 150 | 225 | 100 | Shot | Large | Small | |||
| 1 | 150 | 225 | 0 | Shot | Small | Large | |||
| 1 | 0 | 0 | 0 | Fire | Blunt | Small | Small |
The game multiplies every enemy's health and attack by a rate that rises at story checkpoints and differs per difficulty. Effective health applies those rates to this enemy's base 7,000.
| Difficulty | Health rate | Effective health | Attack rate |
|---|---|---|---|
| Easy | 0.63× to 1.69× | 4,410 to 11,830 | 0.59× to 1.43× |
| Standard | 0.72× to 1.9× | 5,040 to 13,300 | 0.72× to 1.9× |
| Hard | 1.44× to 3.2× | 10,080 to 22,400 | 1.44× to 3.7× |
Every checkpoint
| From story step | Easy | Standard | Hard | Easy attack | Standard attack | Hard attack |
|---|---|---|---|---|---|---|
| The Ruckus at Rendaino (step 2) | 4,410 | 5,040 | 10,080 | 0.59× | 0.72× | 1.44× |
| The Stage is Set at Kiyomizu (step 5) | 6,090 | 7,000 | 12,040 | 0.81× | 1× | 1.9× |
| The Stage is Set at Kiyomizu (step 60) | 6,090 | 7,000 | 12,040 | 0.81× | 1× | 1.9× |
| The Stage is Set at Kiyomizu (step 95) | 6,090 | 7,000 | 12,040 | 0.81× | 1× | 1.9× |
| The Stage is Set at Kiyomizu (step 120) | 6,090 | 7,000 | 12,040 | 0.81× | 1× | 1.9× |
| The Stage is Set at Kiyomizu (step 130) | 6,090 | 7,000 | 12,040 | 0.81× | 1× | 1.9× |
| Kyoto, Corrupted (step 70) | 6,300 | 7,210 | 12,040 | 0.81× | 1.03× | 2× |
| Careful What You Wish For (step 80) | 6,370 | 7,350 | 12,320 | 0.83× | 1.05× | 2.04× |
| The Curse of Kiyomizu-zaka Slope (step 4) | 6,510 | 7,490 | 12,460 | 0.84× | 1.07× | 2.06× |
| Patching up the Pouch (step 5) | 7,070 | 8,120 | 13,230 | 0.86× | 1.16× | 2.19× |
| Windswept Kennin-ji (step 30) | 7,210 | 8,260 | 13,440 | 0.88× | 1.18× | 2.24× |
| What Lurks in the Shadows (step 50) | 7,280 | 8,400 | 13,720 | 0.9× | 1.2× | 2.27× |
| The Roots of All Evil (step 5) | 7,910 | 9,100 | 14,980 | 1.02× | 1.3× | 2.49× |
| Bloodbath on the Bridge (step 10) | 8,120 | 9,310 | 15,190 | 1.04× | 1.33× | 2.52× |
| Shadows Fall (step 10) | 8,400 | 9,660 | 15,820 | 1.06× | 1.38× | 2.62× |
| A Tempest at the Temple (step 10) | 8,960 | 10,290 | 16,800 | 1.13× | 1.47× | 2.8× |
| To Live is to Suffer (step 10) | 9,240 | 10,640 | 17,500 | 1.18× | 1.52× | 2.91× |
| Okuni's Kabuki Dance (step 10) | 9,450 | 10,850 | 17,780 | 1.2× | 1.55× | 2.95× |
| The Demon on the Mount (step 10) | 10,220 | 11,760 | 19,320 | 1.25× | 1.68× | 3.26× |
| A Haunted Distraction (step 30) | 10,500 | 12,040 | 19,530 | 1.27× | 1.72× | 3.3× |
| Storm Chaser (step 40) | 11,060 | 12,670 | 20,650 | 1.3× | 1.81× | 3.45× |
| In the Light of an Icy Moon (step 10) | 11,340 | 13,020 | 21,000 | 1.33× | 1.86× | 3.54× |
| The Clash at Rendaino (step 10) | 11,550 | 13,300 | 22,050 | 1.4× | 1.9× | 3.65× |
| The Clash at Rendaino (step 20) | 11,830 | 13,300 | 22,400 | 1.43× | 1.9× | 3.7× |
Flag 01
Soul Enhanced
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Soul Boost
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Grab Attack Em
Grab Attack Pl
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Blade Lock Start
Blade Lock Attack Em
Blade Lock Attack Pl
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Dead Heat Em
Dead Heat Pl
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Rikido Break Pl
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Dead Pl
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Break Issen
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Ha! You're all right, Onimusha!畏風をここまで追い詰めるとはな…! はっはっは! テメェやるじゃねぇか!
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There must be a way to drop them.浮かび上がると厄介ですね。落とすしか手はないかと
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You love the sound of that too, right, Musashi!?死と隣り合わせの真っ向勝負…! 楽しくてしょうがねぇよ! なあ宮本武蔵!
If you think you can stop us, think again!俺たち兄弟こそ最強ー! 止められるモンなら止めてみろやぁ!
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World View
You better show me a good fight!やっと倒しがいのあるやつを見つけたぜ! 楽しませてくれよ!?
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This is a guy who's been training hard.ツラを見りゃ分かるぜ…! 心身共に、磨きあがってるじゃねぇか!
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Genma stronger than you can imagine.地獄の底にはなぁ、俺たちより強い幻魔がゴロゴロいやがるぞ!
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Counter Issen Start
Oni Change Pl
Ultimate Attack Two Hand
Just Dodge Attack Start
Soul Boost Start Pl
Break Issen No Die
Dying Pl
Not Use Medicine Bag
Use Revive Item
Get Item
Fall Damage
our power! But don't worry, we've got the perfect spot!隠れちゃいねぇよ! そこじゃあ全力で暴れらんねぇから、 ちょうどいい場所を用意したんだ!
血気盛んで、強者との命をかけた 果たし合いを何よりの楽しみとしている。 風を飛び道具のように操り、 暴風を巻き起こすことができる。 魂が高まると、空中に飛び上がって 一方的に攻撃を仕掛けようとする。 刀は届かないが、背中の膨らんだ 器官を射貫けば地上に 引きずり下ろせるだろう。

