
Mohja亡邪
Dead human bodies that have been turned into Genma. They're slow-moving, and not the best with weapons, but they also don't feel pain, and won't so much as flinch when you hit them. Don't just rush in swinging wildly— their counters can kill. They also throw acid from a distance, which will hurt if it hits you, and cause problems if it lands on the ground, too.

Every move in this enemy's own action set, with the answer the game defines for it. A move that can be parried opens a window on the frame given; one that can only be blocked does not.
| Move | Kind | Player answer |
|---|---|---|
| Two-part attack | Attack | Parry or block from frame 0 |
| Single attack | Attack | Parry or block from frame 0 |
| Loop attack | Attack | Parry or block from frame 0 |
| Attack acid vomit | Attack | |
| Grab attack | Grab |
Health damage, stamina (rikido) damage, guard damage, element, form of the blow and the reaction it forces. Counter issen marks the attacks that open a counter.
| Attacks | Damage | Rikido | Guard | Element | Form | Reaction | Guard reaction | Counter issen | Multi-hit |
|---|---|---|---|---|---|---|---|---|---|
| 13 | 100 | 100 | 100 | Slice | Small | Small | |||
| 3 | 70 | 105 | 150 | Slice | Small | Small | |||
| 3 | 0 | 0 | 0 | Blunt | Small | Small | |||
| 2 | 0 | 250 | 250 | Blunt | Small | Small | |||
| 2 | 100 | 100 | 100 | Blunt | Small | Small | |||
| 2 | 0 | 100 | 100 | Slice | Small | Small | |||
| 2 | 0 | 500 | 100 | Blunt | Small | Small | |||
| 1 | 0 | 250 | 500 | Blunt | Large | Small | |||
| 1 | 100 | 150 | 150 | Slice | Small | Small | |||
| 1 | 150 | 150 | 150 | Slice | Small | Small | |||
| 1 | 0 | 0 | 0 | Slice | Small | Small | |||
| 1 | 125 | 300 | 100 | Blunt | Small | Small | |||
| 1 | 120 | 180 | 0 | Slice | Small | Small | |||
| 1 | 105 | 210 | 0 | Blunt | Small | Small | |||
| 1 | 0 | 0 | 0 | Fire | Slice | Small | Small | ||
| 1 | 1000 | 100 | 1000 | Slice | Small | Small | |||
| 1 | 0 | 100 | 0 | Blunt | Small | Small | |||
| 1 | 200 | 300 | 1000 | Slice | Small | Medium Heavy | |||
| 1 | 10000 | 100 | 100 | Blunt | Small | Small | |||
| 1 | 0 | 250 | 250 | Blunt | Large | Small | |||
| 1 | 75 | 100 | 100 | Shot | Small | Small | |||
| 1 | 20 | 0 | 0 | Blunt | Small | Small | |||
| 1 | 150 | 100 | 100 | Shot | Small | Small | |||
| 1 | 0 | 0 | 0 | Fire | Blunt | Small | Small |
The game multiplies every enemy's health and attack by a rate that rises at story checkpoints and differs per difficulty. Effective health applies those rates to this enemy's base 500.
| Difficulty | Health rate | Effective health | Attack rate |
|---|---|---|---|
| Easy | 0.63× to 1.69× | 315 to 845 | 0.59× to 1.43× |
| Standard | 0.72× to 1.9× | 360 to 950 | 0.72× to 1.9× |
| Hard | 1.44× to 3.2× | 720 to 1,600 | 1.44× to 3.7× |
Every checkpoint
| From story step | Easy | Standard | Hard | Easy attack | Standard attack | Hard attack |
|---|---|---|---|---|---|---|
| The Ruckus at Rendaino (step 2) | 315 | 360 | 720 | 0.59× | 0.72× | 1.44× |
| The Stage is Set at Kiyomizu (step 5) | 435 | 500 | 860 | 0.81× | 1× | 1.9× |
| The Stage is Set at Kiyomizu (step 60) | 435 | 500 | 860 | 0.81× | 1× | 1.9× |
| The Stage is Set at Kiyomizu (step 95) | 435 | 500 | 860 | 0.81× | 1× | 1.9× |
| The Stage is Set at Kiyomizu (step 120) | 435 | 500 | 860 | 0.81× | 1× | 1.9× |
| The Stage is Set at Kiyomizu (step 130) | 435 | 500 | 860 | 0.81× | 1× | 1.9× |
| Kyoto, Corrupted (step 70) | 450 | 515 | 860 | 0.81× | 1.03× | 2× |
| Careful What You Wish For (step 80) | 455 | 525 | 880 | 0.83× | 1.05× | 2.04× |
| The Curse of Kiyomizu-zaka Slope (step 4) | 465 | 535 | 890 | 0.84× | 1.07× | 2.06× |
| Patching up the Pouch (step 5) | 505 | 580 | 945 | 0.86× | 1.16× | 2.19× |
| Windswept Kennin-ji (step 30) | 515 | 590 | 960 | 0.88× | 1.18× | 2.24× |
| What Lurks in the Shadows (step 50) | 520 | 600 | 980 | 0.9× | 1.2× | 2.27× |
| The Roots of All Evil (step 5) | 565 | 650 | 1,070 | 1.02× | 1.3× | 2.49× |
| Bloodbath on the Bridge (step 10) | 580 | 665 | 1,085 | 1.04× | 1.33× | 2.52× |
| Shadows Fall (step 10) | 600 | 690 | 1,130 | 1.06× | 1.38× | 2.62× |
| A Tempest at the Temple (step 10) | 640 | 735 | 1,200 | 1.13× | 1.47× | 2.8× |
| To Live is to Suffer (step 10) | 660 | 760 | 1,250 | 1.18× | 1.52× | 2.91× |
| Okuni's Kabuki Dance (step 10) | 675 | 775 | 1,270 | 1.2× | 1.55× | 2.95× |
| The Demon on the Mount (step 10) | 730 | 840 | 1,380 | 1.25× | 1.68× | 3.26× |
| A Haunted Distraction (step 30) | 750 | 860 | 1,395 | 1.27× | 1.72× | 3.3× |
| Storm Chaser (step 40) | 790 | 905 | 1,475 | 1.3× | 1.81× | 3.45× |
| In the Light of an Icy Moon (step 10) | 810 | 930 | 1,500 | 1.33× | 1.86× | 3.54× |
| The Clash at Rendaino (step 10) | 825 | 950 | 1,575 | 1.4× | 1.9× | 3.65× |
| The Clash at Rendaino (step 20) | 845 | 950 | 1,600 | 1.43× | 1.9× | 3.7× |
人間の死体が幻魔化したもの。 動きは遅く、武器も上手くは扱えない。 しかし痛みを感じていないのか 刀で斬ってもまるで動じない。 油断して刀を振り続けていると 手痛い反撃を喰らうだろう。 遠くにいても酸を飛ばしてくる。 この酸は地面に落ちてからも 危険なため注意が必要。

