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Mohja
EnemyBestiary

Mohja亡邪

Health500
Attacks44
Placements118
Mikiri max100

Dead human bodies that have been turned into Genma. They're slow-moving, and not the best with weapons, but they also don't feel pain, and won't so much as flinch when you hit them. Don't just rush in swinging wildly— their counters can kill. They also throw acid from a distance, which will hurt if it hits you, and cause problems if it lands on the ground, too.

Combat15
RoleDisturb
Just action rankDefault
Parry target speed1×
Defensive reaction time20s
Guard knockback cooldown3s
Blazing: attack, stamina damage, guard pressure+20% / +20% / +20%
Combat speed1× (easy 1×)
Combat range30 m
Attack detection range4 m
Percentage damage rankLevel 1
Mikiri (read)
Mikiri start0
Executes at100
Execution rate100%
Decay5 every 1s
Decay starts after5s
Moves5

Every move in this enemy's own action set, with the answer the game defines for it. A move that can be parried opens a window on the frame given; one that can only be blocked does not.

MoveKindPlayer answer
Two-part attackAttackParry or block from frame 0
Single attackAttackParry or block from frame 0
Loop attackAttackParry or block from frame 0
Attack acid vomitAttack
Grab attackGrab
Attack table44

Health damage, stamina (rikido) damage, guard damage, element, form of the blow and the reaction it forces. Counter issen marks the attacks that open a counter.

AttacksDamageRikidoGuardElementFormReactionGuard reactionCounter issenMulti-hit
13100100100SliceSmallSmall
370105150SliceSmallSmall
3000BluntSmallSmall
20250250BluntSmallSmall
2100100100BluntSmallSmall
20100100SliceSmallSmall
20500100BluntSmallSmall
10250500BluntLargeSmall
1100150150SliceSmallSmall
1150150150SliceSmallSmall
1000SliceSmallSmall
1125300100BluntSmallSmall
11201800SliceSmallSmall
11052100BluntSmallSmall
1000FireSliceSmallSmall
110001001000SliceSmallSmall
101000BluntSmallSmall
12003001000SliceSmallMedium Heavy
110000100100BluntSmallSmall
10250250BluntLargeSmall
175100100ShotSmallSmall
12000BluntSmallSmall
1150100100ShotSmallSmall
1000FireBluntSmallSmall
Difficulty scaling24 story checkpoints

The game multiplies every enemy's health and attack by a rate that rises at story checkpoints and differs per difficulty. Effective health applies those rates to this enemy's base 500.

DifficultyHealth rateEffective healthAttack rate
Easy0.63× to 1.69×315 to 8450.59× to 1.43×
Standard0.72× to 1.9×360 to 9500.72× to 1.9×
Hard1.44× to 3.2×720 to 1,6001.44× to 3.7×
Every checkpoint
From story stepEasyStandardHardEasy attackStandard attackHard attack
The Ruckus at Rendaino (step 2)3153607200.59×0.72×1.44×
The Stage is Set at Kiyomizu (step 5)4355008600.81×1×1.9×
The Stage is Set at Kiyomizu (step 60)4355008600.81×1×1.9×
The Stage is Set at Kiyomizu (step 95)4355008600.81×1×1.9×
The Stage is Set at Kiyomizu (step 120)4355008600.81×1×1.9×
The Stage is Set at Kiyomizu (step 130)4355008600.81×1×1.9×
Kyoto, Corrupted (step 70)4505158600.81×1.03×2×
Careful What You Wish For (step 80)4555258800.83×1.05×2.04×
The Curse of Kiyomizu-zaka Slope (step 4)4655358900.84×1.07×2.06×
Patching up the Pouch (step 5)5055809450.86×1.16×2.19×
Windswept Kennin-ji (step 30)5155909600.88×1.18×2.24×
What Lurks in the Shadows (step 50)5206009800.9×1.2×2.27×
The Roots of All Evil (step 5)5656501,0701.02×1.3×2.49×
Bloodbath on the Bridge (step 10)5806651,0851.04×1.33×2.52×
Shadows Fall (step 10)6006901,1301.06×1.38×2.62×
A Tempest at the Temple (step 10)6407351,2001.13×1.47×2.8×
To Live is to Suffer (step 10)6607601,2501.18×1.52×2.91×
Okuni's Kabuki Dance (step 10)6757751,2701.2×1.55×2.95×
The Demon on the Mount (step 10)7308401,3801.25×1.68×3.26×
A Haunted Distraction (step 30)7508601,3951.27×1.72×3.3×
Storm Chaser (step 40)7909051,4751.3×1.81×3.45×
In the Light of an Icy Moon (step 10)8109301,5001.33×1.86×3.54×
The Clash at Rendaino (step 10)8259501,5751.4×1.9×3.65×
The Clash at Rendaino (step 20)8459501,6001.43×1.9×3.7×
Bestiary entry
EntryMohja (Restless Dead)

人間の死体が幻魔化したもの。 動きは遅く、武器も上手くは扱えない。 しかし痛みを感じていないのか 刀で斬ってもまるで動じない。 油断して刀を振り続けていると 手痛い反撃を喰らうだろう。 遠くにいても酸を飛ばしてくる。 この酸は地面に落ちてからも 危険なため注意が必要。