Nue鵺
A Genma that terrorized Kyoto long ago, and now back with a vengeance. The range of attacks it unleashes is as varied as the number of other creatures it seems to be an amalgamation of. It attacks like a wild beast toying with its prey, and absorbing souls will allow it to unleash lightning from its tail. But don't let its speed and ferocity put you on the back foot—take careful aim at its tail with your arrows, and you'll soon have things under control.

Every move in this enemy's own action set, with the answer the game defines for it. A move that can be parried opens a window on the frame given; one that can only be blocked does not.
| Move | Kind | Player answer |
|---|---|---|
| Two-part left-right start blend to multi end attack | Attack | |
| Left-right 2 attack rush | Attack | |
| Left-right 2 attack rush to head butt | Attack | |
| Single attack | Attack | |
| Two-part left-right start blend to single end attack | Attack | |
| Three-part left-right start blend to single end attack | Attack | |
| Curve turning attack | Attack | |
| Single left-right single attack | Attack | |
| Blade clash rush attack | Attack | |
| Blade clash spinning rush attack | Attack | |
| Grab | Grab |
Health damage, stamina (rikido) damage, guard damage, element, form of the blow and the reaction it forces. Counter issen marks the attacks that open a counter.
| Attacks | Damage | Rikido | Guard | Element | Form | Reaction | Guard reaction | Counter issen | Multi-hit |
|---|---|---|---|---|---|---|---|---|---|
| 5 | 100 | 100 | 100 | Slice | Small | Small | |||
| 3 | 0 | 0 | 0 | Blunt | Small | Small | |||
| 2 | 120 | 240 | 0 | Blunt | Small | Medium Heavy | |||
| 2 | 150 | 225 | 100 | Shot | Medium | Medium Heavy | |||
| 2 | 160 | 320 | 100 | Shot | Small | Small | |||
| 1 | 160 | 360 | 200 | Blunt | Small | Medium Heavy | |||
| 1 | 120 | 240 | 200 | Blunt | Large | Medium Heavy | |||
| 1 | 240 | 1000000 | 0 | Slice | Large | Medium Heavy | |||
| 1 | 80 | 160 | 200 | Blunt | Medium | Small Heavy | |||
| 1 | 150 | 225 | 0 | Slice | Medium | Medium | |||
| 1 | 250 | 375 | 0 | Slice | Large | Medium Heavy | |||
| 1 | 250 | 375 | 0 | Slice | Small | Large Heavy | |||
| 1 | 240 | 360 | 0 | Slice | Large | Medium Heavy | |||
| 1 | 120 | 180 | 0 | Slice | Large | Medium | |||
| 1 | 120 | 240 | 0 | Blunt | Large | Medium Heavy | |||
| 1 | 240 | 480 | 0 | Blunt | Large | Large Heavy | |||
| 1 | 220 | 440 | 0 | Blunt | Small | Medium Heavy | |||
| 1 | 150 | 225 | 300 | Blunt | Small | Large Heavy | |||
| 1 | 70 | 105 | 0 | Slice | Small | Small | 2 | ||
| 1 | 130 | 195 | 0 | Blunt | Small | Medium | |||
| 1 | 160 | 320 | 0 | Blunt | Large | Medium | |||
| 1 | 280 | 420 | 0 | Slice | Large | Medium | |||
| 1 | 200 | 300 | 300 | Slice | Large | Large Heavy | |||
| 1 | 100 | 100 | 100 | Slice | Small | Medium | |||
| 1 | 200 | 400 | 200 | Blunt | Small | Medium Heavy | |||
| 1 | 500 | 600 | 100 | Blunt | Small | Small | |||
| 1 | 160 | 360 | 200 | Slice | Large | Medium | |||
| 1 | 0 | 100 | 100 | Slice | Small | Small | |||
| 1 | 10000 | 100 | 100 | Blunt | Small | Small | |||
| 1 | 200 | 400 | 200 | Shot | Small | Medium Heavy | |||
| 1 | 100 | 100 | 100 | Shot | Small | Medium | |||
| 1 | 0 | 0 | 0 | Fire | Blunt | Small | Small |
The game multiplies every enemy's health and attack by a rate that rises at story checkpoints and differs per difficulty. Effective health applies those rates to this enemy's base 11,800.
| Difficulty | Health rate | Effective health | Attack rate |
|---|---|---|---|
| Easy | 0.63× to 1.69× | 7,434 to 19,942 | 0.59× to 1.43× |
| Standard | 0.72× to 1.9× | 8,496 to 22,420 | 0.72× to 1.9× |
| Hard | 1.44× to 3.2× | 16,992 to 37,760 | 1.44× to 3.7× |
Every checkpoint
| From story step | Easy | Standard | Hard | Easy attack | Standard attack | Hard attack |
|---|---|---|---|---|---|---|
| The Ruckus at Rendaino (step 2) | 7,434 | 8,496 | 16,992 | 0.59× | 0.72× | 1.44× |
| The Stage is Set at Kiyomizu (step 5) | 10,266 | 11,800 | 20,296 | 0.81× | 1× | 1.9× |
| The Stage is Set at Kiyomizu (step 60) | 10,266 | 11,800 | 20,296 | 0.81× | 1× | 1.9× |
| The Stage is Set at Kiyomizu (step 95) | 10,266 | 11,800 | 20,296 | 0.81× | 1× | 1.9× |
| The Stage is Set at Kiyomizu (step 120) | 10,266 | 11,800 | 20,296 | 0.81× | 1× | 1.9× |
| The Stage is Set at Kiyomizu (step 130) | 10,266 | 11,800 | 20,296 | 0.81× | 1× | 1.9× |
| Kyoto, Corrupted (step 70) | 10,620 | 12,154 | 20,296 | 0.81× | 1.03× | 2× |
| Careful What You Wish For (step 80) | 10,738 | 12,390 | 20,768 | 0.83× | 1.05× | 2.04× |
| The Curse of Kiyomizu-zaka Slope (step 4) | 10,974 | 12,626 | 21,004 | 0.84× | 1.07× | 2.06× |
| Patching up the Pouch (step 5) | 11,918 | 13,688 | 22,302 | 0.86× | 1.16× | 2.19× |
| Windswept Kennin-ji (step 30) | 12,154 | 13,924 | 22,656 | 0.88× | 1.18× | 2.24× |
| What Lurks in the Shadows (step 50) | 12,272 | 14,160 | 23,128 | 0.9× | 1.2× | 2.27× |
| The Roots of All Evil (step 5) | 13,334 | 15,340 | 25,252 | 1.02× | 1.3× | 2.49× |
| Bloodbath on the Bridge (step 10) | 13,688 | 15,694 | 25,606 | 1.04× | 1.33× | 2.52× |
| Shadows Fall (step 10) | 14,160 | 16,284 | 26,668 | 1.06× | 1.38× | 2.62× |
| A Tempest at the Temple (step 10) | 15,104 | 17,346 | 28,320 | 1.13× | 1.47× | 2.8× |
| To Live is to Suffer (step 10) | 15,576 | 17,936 | 29,500 | 1.18× | 1.52× | 2.91× |
| Okuni's Kabuki Dance (step 10) | 15,930 | 18,290 | 29,972 | 1.2× | 1.55× | 2.95× |
| The Demon on the Mount (step 10) | 17,228 | 19,824 | 32,568 | 1.25× | 1.68× | 3.26× |
| A Haunted Distraction (step 30) | 17,700 | 20,296 | 32,922 | 1.27× | 1.72× | 3.3× |
| Storm Chaser (step 40) | 18,644 | 21,358 | 34,810 | 1.3× | 1.81× | 3.45× |
| In the Light of an Icy Moon (step 10) | 19,116 | 21,948 | 35,400 | 1.33× | 1.86× | 3.54× |
| The Clash at Rendaino (step 10) | 19,470 | 22,420 | 37,170 | 1.4× | 1.9× | 3.65× |
| The Clash at Rendaino (step 20) | 19,942 | 22,420 | 37,760 | 1.43× | 1.9× | 3.7× |
Flag 18
Flag 00
Flag 01
Flag 02
Flag 03
Flag 04
Flag 05
Flag 06
Flag 07
Flag 08
Flag 09
Soul Boost
Flag 12
Flag 14
Flag 15
Flag 16
Flag 17
Flag 19
Flag 20
to parry them will only bring you ruin!相手の体術は回避してくださいませ。 受けていては武蔵殿の身が持ちませぬ
I'd better just evade its attacks!一撃が重てぇ。 受けるよりかわした方がよさそうだな
かつて京都に現れた幻魔が再現されたもの。 様々な動物が繋ぎ合わされた 見た目をしており、攻撃も多彩。 獣のような動きで敵を翻弄し、 魂を吸収することで、尾から 雷の弾を発射するようになる。 素早い動きに惑わされず 尻尾を弓で射貫けば 戦いを有利に運べるだろう。

