Benkei弁慶
A warrior monk famed for his superhuman strength who was once Yoshitsune's most trusted retainer, but has been brought back by Dokyo as a mindless Genma. One false move, and he's liable to flatten you. And if you can't shatter his armor, you won't be able to so much as scratch him.

Every move in this enemy's own action set, with the answer the game defines for it. A move that can be parried opens a window on the frame given; one that can only be blocked does not.
| Move | Kind | Player answer |
|---|---|---|
| Single attack | Attack | Parry or block from frames 0, 40, 44, 46, 55, 77, 96, 115 and 160 |
| Two-part attack | Attack | Parry or block from frames 0, 40, 44, 55, 96, 115 and 160 |
| Move attack | Attack | Parry or block from frames 4, 31, 43, 54, 59, 82, 84, 109 and 132 |
| Jump attack | Attack | |
| Two-part attack with Blazing | Attack | Parry or block from frames 63, 77, 80, 115 and 160 |
| Three-part attack with Blazing | Attack | Parry or block from frames 63, 96, 115 and 160 |
| Just-guard after attack with Blazing | Attack | Parry or block from frames 63 and 80 |
| Just-guard after attack and no footwork | Attack | Parry or block from frames 115 and 160 |
| Single attack with Blazing | Attack | Parry or block from frames 63 and 80 |
| Grab | Grab |
Health damage, stamina (rikido) damage, guard damage, element, form of the blow and the reaction it forces. Counter issen marks the attacks that open a counter.
| Attacks | Damage | Rikido | Guard | Element | Form | Reaction | Guard reaction | Counter issen | Multi-hit |
|---|---|---|---|---|---|---|---|---|---|
| 5 | 0 | 0 | 0 | Blunt | Small | Small | |||
| 2 | 100 | 150 | 0 | Slice | Medium | Small Heavy | |||
| 2 | 150 | 225 | 0 | Slice | Large | Medium | |||
| 2 | 250 | 1000000 | 0 | Slice | Large | Large | |||
| 2 | 120 | 240 | 0 | Blunt | Large | Medium Heavy | |||
| 2 | 250 | 375 | 0 | Slice | Small | Large Heavy | |||
| 2 | 180 | 270 | 0 | Slice | Large | Small | |||
| 2 | 210 | 315 | 0 | Slice | Large | Small | |||
| 2 | 240 | 360 | 0 | Slice | Large | Small | |||
| 2 | 100 | 100 | 100 | Slice | Small | Small | |||
| 2 | 250 | 375 | 0 | Shot | Small | Medium Heavy | |||
| 1 | 150 | 225 | 0 | Slice | Large | Large | |||
| 1 | 90 | 180 | 0 | Blunt | Medium | Medium | |||
| 1 | 250 | 375 | 0 | Slice | Large | Medium Heavy | |||
| 1 | 150 | 225 | 0 | Slice | Medium | Medium | |||
| 1 | 150 | 225 | 0 | Pierce | Large | Medium | |||
| 1 | 250 | 1000000 | 0 | Slice | Small | Large Heavy | |||
| 1 | 150 | 225 | 0 | Slice | Medium | Medium Heavy | 100 | ||
| 1 | 200 | 300 | 0 | Slice | Large | Large | |||
| 1 | 280 | 420 | 0 | Blunt | Large | Small | 1 | ||
| 1 | 1000 | 2000 | 0 | Shot | Small | Small | |||
| 1 | 0 | 100 | 100 | Slice | Small | Small | |||
| 1 | 100 | 100 | 0 | Slice | Small | Small | |||
| 1 | 50 | 100 | 100 | Blunt | Small | Small | |||
| 1 | 0 | 500 | 250 | Blunt | Small | Small | |||
| 1 | 0 | 10000 | 0 | Blunt | Small | Small | |||
| 1 | 240 | 480 | 500 | Blunt | Small | Large Heavy | |||
| 1 | 100 | 150 | 0 | Shot | Large | Small Heavy | |||
| 1 | 150 | 225 | 0 | Blunt | Large | Large Heavy | |||
| 1 | 250 | 375 | 0 | Blunt | Small | Large Heavy | |||
| 1 | 100 | 150 | 0 | Slice | Small | Small Heavy | |||
| 1 | 200 | 300 | 0 | Slice | Small | Medium Heavy | |||
| 1 | 100 | 150 | 0 | Shot | Small | Small | |||
| 1 | 300 | 450 | 0 | Shot | Small | Medium Heavy | |||
| 1 | 0 | 0 | 0 | Fire | Blunt | Small | Small | ||
| 1 | 150 | 300 | 0 | Slice | Small | Small | |||
| 1 | 300 | 600 | 0 | Slice | Small | Small | |||
| 1 | 0 | 0 | 0 | Slice | Small | Small |
The game multiplies every enemy's health and attack by a rate that rises at story checkpoints and differs per difficulty. Effective health applies those rates to this enemy's base 6,000.
| Difficulty | Health rate | Effective health | Attack rate |
|---|---|---|---|
| Easy | 0.63× to 1.69× | 3,780 to 10,140 | 0.59× to 1.43× |
| Standard | 0.72× to 1.9× | 4,320 to 11,400 | 0.72× to 1.9× |
| Hard | 1.44× to 3.2× | 8,640 to 19,200 | 1.44× to 3.7× |
Every checkpoint
| From story step | Easy | Standard | Hard | Easy attack | Standard attack | Hard attack |
|---|---|---|---|---|---|---|
| The Ruckus at Rendaino (step 2) | 3,780 | 4,320 | 8,640 | 0.59× | 0.72× | 1.44× |
| The Stage is Set at Kiyomizu (step 5) | 5,220 | 6,000 | 10,320 | 0.81× | 1× | 1.9× |
| The Stage is Set at Kiyomizu (step 60) | 5,220 | 6,000 | 10,320 | 0.81× | 1× | 1.9× |
| The Stage is Set at Kiyomizu (step 95) | 5,220 | 6,000 | 10,320 | 0.81× | 1× | 1.9× |
| The Stage is Set at Kiyomizu (step 120) | 5,220 | 6,000 | 10,320 | 0.81× | 1× | 1.9× |
| The Stage is Set at Kiyomizu (step 130) | 5,220 | 6,000 | 10,320 | 0.81× | 1× | 1.9× |
| Kyoto, Corrupted (step 70) | 5,400 | 6,180 | 10,320 | 0.81× | 1.03× | 2× |
| Careful What You Wish For (step 80) | 5,460 | 6,300 | 10,560 | 0.83× | 1.05× | 2.04× |
| The Curse of Kiyomizu-zaka Slope (step 4) | 5,580 | 6,420 | 10,680 | 0.84× | 1.07× | 2.06× |
| Patching up the Pouch (step 5) | 6,060 | 6,960 | 11,340 | 0.86× | 1.16× | 2.19× |
| Windswept Kennin-ji (step 30) | 6,180 | 7,080 | 11,520 | 0.88× | 1.18× | 2.24× |
| What Lurks in the Shadows (step 50) | 6,240 | 7,200 | 11,760 | 0.9× | 1.2× | 2.27× |
| The Roots of All Evil (step 5) | 6,780 | 7,800 | 12,840 | 1.02× | 1.3× | 2.49× |
| Bloodbath on the Bridge (step 10) | 6,960 | 7,980 | 13,020 | 1.04× | 1.33× | 2.52× |
| Shadows Fall (step 10) | 7,200 | 8,280 | 13,560 | 1.06× | 1.38× | 2.62× |
| A Tempest at the Temple (step 10) | 7,680 | 8,820 | 14,400 | 1.13× | 1.47× | 2.8× |
| To Live is to Suffer (step 10) | 7,920 | 9,120 | 15,000 | 1.18× | 1.52× | 2.91× |
| Okuni's Kabuki Dance (step 10) | 8,100 | 9,300 | 15,240 | 1.2× | 1.55× | 2.95× |
| The Demon on the Mount (step 10) | 8,760 | 10,080 | 16,560 | 1.25× | 1.68× | 3.26× |
| A Haunted Distraction (step 30) | 9,000 | 10,320 | 16,740 | 1.27× | 1.72× | 3.3× |
| Storm Chaser (step 40) | 9,480 | 10,860 | 17,700 | 1.3× | 1.81× | 3.45× |
| In the Light of an Icy Moon (step 10) | 9,720 | 11,160 | 18,000 | 1.33× | 1.86× | 3.54× |
| The Clash at Rendaino (step 10) | 9,900 | 11,400 | 18,900 | 1.4× | 1.9× | 3.65× |
| The Clash at Rendaino (step 20) | 10,140 | 11,400 | 19,200 | 1.43× | 1.9× | 3.7× |
Blade Lock Start
Blade Lock Attack Em
Blade Lock Attack Pl
Dead Heat Em
Dead Heat Pl
Break Issen
Dead Em
Soul Enhanced
Grab Attack Em
Grab Attack Pl
Flag 00
Flag 01
Flag 02
Flag 03
Flag 04
Flag 05
Flag 06
Flag 07
Flag 08
Flag 09
Flag 10
Flag 11
Well, I do love a challenge.油断すりゃあ一瞬で肉塊か…。 楽しめそうじゃねぇか…
Flag 12
World View
Just two men settling who's the strongest.お互い真人間のときに立ち合いたかったな! 何でもありのバケモン同士じゃ、どっちが強いかハッキリしねぇ!
Counter Issen Start
義経の生前の腹心。 かつては怪力の僧兵として 広く知られていたが、 道狂に改造され幻魔となっており すでにほとんど自我がない存在に なっている。 一手間違えれば即座に劣勢に 立たされるだろう。 全身に鎧をまとっており、 鎧を破壊しなければ 傷を与えるのも困難だろう。

