
Kogashira蠱頭
A powerful being created when a Kogai absorbs a large number of souls. It retains the same abilities, but is much stronger, and will emit Malice while Blazing that will send other enemies into a Blazing state as well. As such, it must be dealt with very carefully indeed. Stun it when you see it preparing to fire forth Malice, and you might just escape unscathed.

Every move in this enemy's own action set, with the answer the game defines for it. A move that can be parried opens a window on the frame given; one that can only be blocked does not.
| Move | Kind | Player answer |
|---|---|---|
| One-handed attack 1 | Attack | Parry or block from frame 18 |
| One-handed attack 2 | Attack | Parry or block from frame 48 |
| Two-handed attack 1 | Attack | Parry or block from frame 24. Block only, from frame 19 |
| Two-handed attack 2 | Attack | Parry or block from frame 43 |
| Attack short dash | Attack | |
| Attack dash end guard | Attack | |
| Two-part attack | Attack | |
| Single attack | Attack | Parry or block from frame 45 |
| Attack kick | Attack | |
| Move attack | Attack | |
| Shield attack | Attack | |
| Shield attack rush | Attack | |
| Unavoidable attack | Attack | Parry or block from frame 113 |
| Jump attack | Attack | Parry or block from frame 6 |
| Jump blend attack | Attack | Parry or block from frame 6 |
| Single blow attack | Attack | |
| Charged attack one-handed | Charged | Parry or block from frames 216 and 267 |
| Charged attack two-handed | Charged | Parry or block from frame 20 |
| Charged attack two-handed dash | Charged | |
| Charged attack shield slam | Charged | |
| Bow attack stand | Ranged | |
| Bow attack stand continue | Ranged | |
| Bow attack stand end random | Ranged | |
| Bow attack stand end special | Ranged | |
| Bow attack hidden forward | Ranged | |
| Bow attack hidden right | Ranged | |
| Bow attack hidden left | Ranged | |
| Bow attack continue hidden | Ranged | |
| Bow attack end hidden | Ranged | |
| Bow attack volley | Ranged | |
| Bow attack explosion arrow | Ranged | |
| Grab attack | Grab | |
| Grab attack held front | Grab | |
| Grab attack held back | Grab | |
| Grab attack held front Blazing | Grab | |
| Grab attack held back Blazing | Grab | |
| Grab attack held front parasite | Grab | |
| Grab attack held back parasite | Grab | |
| Grab attack chase | Grab | Parry or block from frame 122. Block only, from frame 117 |
Health damage, stamina (rikido) damage, guard damage, element, form of the blow and the reaction it forces. Counter issen marks the attacks that open a counter.
| Attacks | Damage | Rikido | Guard | Element | Form | Reaction | Guard reaction | Counter issen | Multi-hit |
|---|---|---|---|---|---|---|---|---|---|
| 26 | 100 | 100 | 100 | Slice | Small | Small | |||
| 4 | 0 | 100 | 100 | Slice | Small | Small | |||
| 3 | 120 | 150 | 0 | Slice | Small | Small | |||
| 3 | 0 | 0 | 100 | Slice | Small | Small | |||
| 3 | 0 | 250 | 250 | Blunt | Large | Small | |||
| 3 | 180 | 225 | 0 | Slice | Small | Small | |||
| 3 | 160 | 200 | 0 | Slice | Small | Small | |||
| 2 | 200 | 250 | 0 | Slice | Small | Small | |||
| 2 | 120 | 200 | 0 | Blunt | Small | Medium | |||
| 2 | 30 | 0 | 100 | Blunt | Small | Small | |||
| 2 | 0 | 0 | 0 | Blunt | Small | Small | |||
| 1 | 100 | 125 | 0 | Slice | Small | Small | |||
| 1 | 80 | 100 | 0 | Slice | Small | Small | |||
| 1 | 150 | 200 | 0 | Slice | Medium | Small | |||
| 1 | 120 | 150 | 0 | Slice | Medium | Small | |||
| 1 | 0 | 200 | 250 | Slice | Small | Small | |||
| 1 | 70 | 100 | 0 | Slice | Small | Small | |||
| 1 | 0 | 250 | 500 | Blunt | Large | Small | |||
| 1 | 0 | 250 | 100 | Blunt | Large | Small | |||
| 1 | 160 | 200 | 0 | Slice | Medium | Small Heavy | |||
| 1 | 90 | 120 | 0 | Slice | Large | Small | |||
| 1 | 160 | 200 | 0 | Slice | Small | Medium Heavy | |||
| 1 | 200 | 300 | 0 | Slice | Large | Medium Heavy | |||
| 1 | 100 | 100 | 100 | Slice | Small | Medium | |||
| 1 | 100 | 200 | 0 | Blunt | Large | Medium | |||
| 1 | 160 | 200 | 0 | Slice | Medium | Medium | |||
| 1 | 0 | 0 | 0 | Slice | Small | Small | |||
| 1 | 120 | 180 | 0 | Slice | Small | Medium Heavy | |||
| 1 | 180 | 300 | 0 | Blunt | Small | Small | |||
| 1 | 100 | 125 | 0 | Pierce | Small | Small | |||
| 1 | 180 | 240 | 0 | Pierce | Small | Small Heavy | |||
| 1 | 160 | 240 | 0 | Pierce | Small | Small | |||
| 1 | 50 | 100 | 0 | Blunt | Small | Small | |||
| 1 | 80 | 120 | 0 | Slice | Small | Small | |||
| 1 | 200 | 1000000 | 0 | Slice | Small | Medium Heavy | |||
| 1 | 100 | 150 | 150 | Slice | Small | Small | |||
| 1 | 150 | 150 | 150 | Slice | Small | Small | |||
| 1 | 50 | 100 | 100 | Blunt | Small | Small | |||
| 1 | 0 | 500 | 250 | Blunt | Small | Small | |||
| 1 | 0 | 10000 | 0 | Blunt | Small | Small | |||
| 1 | 100 | 100 | 100 | Slice | Small | Large | |||
| 1 | 140 | 210 | 0 | Slice | Small | Small | |||
| 1 | 120 | 240 | 0 | Blunt | Small | Small | |||
| 1 | 150 | 250 | 0 | Blunt | Small | Medium Heavy | |||
| 1 | 80 | 150 | 0 | Blunt | Medium | Medium | |||
| 1 | 0 | 0 | 0 | Blunt | Small | Medium | |||
| 1 | 0 | 600 | 1000 | Blunt | Large | Small | |||
| 1 | 0 | 100 | 100 | Blunt | Small | Small | |||
| 1 | 0 | 0 | 0 | Fire | Slice | Small | Small | ||
| 1 | 200 | 600 | 0 | Slice | Medium | Small | |||
| 1 | 0 | 500 | 100 | Blunt | Small | Small | |||
| 1 | 0 | 500 | 100 | Blunt | Small | Large | |||
| 1 | 100 | 0 | 100 | Blunt | Small | Small | |||
| 1 | 0 | 900 | 100 | Blunt | Small | Medium | |||
| 1 | 0 | 200 | 0 | Blunt | Small | Medium | |||
| 1 | 0 | 100 | 0 | Blunt | Small | Small | |||
| 1 | 0 | 400 | 0 | Blunt | Small | Medium | |||
| 1 | 10000 | 100 | 100 | Blunt | Small | Small | |||
| 1 | 210 | 10000 | 100 | Slice | Small | Medium Heavy | |||
| 1 | 175 | 225 | 100 | Slice | Small | Medium Heavy | |||
| 1 | 100 | 200 | 100 | Blunt | Medium | Small | |||
| 1 | 80 | 160 | 100 | Blunt | Large | Medium | |||
| 1 | 40 | 0 | 100 | Blunt | Small | Small | |||
| 1 | 150 | 225 | 375 | Slice | Medium | Small Heavy | |||
| 1 | 220 | 330 | 0 | Slice | Small | Medium | |||
| 1 | 200 | 250 | 100 | Slice | Small | Large |
The game multiplies every enemy's health and attack by a rate that rises at story checkpoints and differs per difficulty. Effective health applies those rates to this enemy's base 2,700.
| Difficulty | Health rate | Effective health | Attack rate |
|---|---|---|---|
| Easy | 0.63× to 1.69× | 1,701 to 4,563 | 0.59× to 1.43× |
| Standard | 0.72× to 1.9× | 1,944 to 5,130 | 0.72× to 1.9× |
| Hard | 1.44× to 3.2× | 3,888 to 8,640 | 1.44× to 3.7× |
Every checkpoint
| From story step | Easy | Standard | Hard | Easy attack | Standard attack | Hard attack |
|---|---|---|---|---|---|---|
| The Ruckus at Rendaino (step 2) | 1,701 | 1,944 | 3,888 | 0.59× | 0.72× | 1.44× |
| The Stage is Set at Kiyomizu (step 5) | 2,349 | 2,700 | 4,644 | 0.81× | 1× | 1.9× |
| The Stage is Set at Kiyomizu (step 60) | 2,349 | 2,700 | 4,644 | 0.81× | 1× | 1.9× |
| The Stage is Set at Kiyomizu (step 95) | 2,349 | 2,700 | 4,644 | 0.81× | 1× | 1.9× |
| The Stage is Set at Kiyomizu (step 120) | 2,349 | 2,700 | 4,644 | 0.81× | 1× | 1.9× |
| The Stage is Set at Kiyomizu (step 130) | 2,349 | 2,700 | 4,644 | 0.81× | 1× | 1.9× |
| Kyoto, Corrupted (step 70) | 2,430 | 2,781 | 4,644 | 0.81× | 1.03× | 2× |
| Careful What You Wish For (step 80) | 2,457 | 2,835 | 4,752 | 0.83× | 1.05× | 2.04× |
| The Curse of Kiyomizu-zaka Slope (step 4) | 2,511 | 2,889 | 4,806 | 0.84× | 1.07× | 2.06× |
| Patching up the Pouch (step 5) | 2,727 | 3,132 | 5,103 | 0.86× | 1.16× | 2.19× |
| Windswept Kennin-ji (step 30) | 2,781 | 3,186 | 5,184 | 0.88× | 1.18× | 2.24× |
| What Lurks in the Shadows (step 50) | 2,808 | 3,240 | 5,292 | 0.9× | 1.2× | 2.27× |
| The Roots of All Evil (step 5) | 3,051 | 3,510 | 5,778 | 1.02× | 1.3× | 2.49× |
| Bloodbath on the Bridge (step 10) | 3,132 | 3,591 | 5,859 | 1.04× | 1.33× | 2.52× |
| Shadows Fall (step 10) | 3,240 | 3,726 | 6,102 | 1.06× | 1.38× | 2.62× |
| A Tempest at the Temple (step 10) | 3,456 | 3,969 | 6,480 | 1.13× | 1.47× | 2.8× |
| To Live is to Suffer (step 10) | 3,564 | 4,104 | 6,750 | 1.18× | 1.52× | 2.91× |
| Okuni's Kabuki Dance (step 10) | 3,645 | 4,185 | 6,858 | 1.2× | 1.55× | 2.95× |
| The Demon on the Mount (step 10) | 3,942 | 4,536 | 7,452 | 1.25× | 1.68× | 3.26× |
| A Haunted Distraction (step 30) | 4,050 | 4,644 | 7,533 | 1.27× | 1.72× | 3.3× |
| Storm Chaser (step 40) | 4,266 | 4,887 | 7,965 | 1.3× | 1.81× | 3.45× |
| In the Light of an Icy Moon (step 10) | 4,374 | 5,022 | 8,100 | 1.33× | 1.86× | 3.54× |
| The Clash at Rendaino (step 10) | 4,455 | 5,130 | 8,505 | 1.4× | 1.9× | 3.65× |
| The Clash at Rendaino (step 20) | 4,563 | 5,130 | 8,640 | 1.43× | 1.9× | 3.7× |
Hempen Cloth and 5 more used by 1 placement
| Item | Amount | Chance |
|---|---|---|
| Hempen Cloth | 2 | 10% × 100% |
| Whetstone | 2 | 10% × 100% |
| Cotton Cloth | 1 | 5% × 100% |
| Iron | 1 | 5% × 100% |
| Leather | 1 | 1% × 100% |
| Tempered Iron | 1 | 1% × 100% |
Alerted
Combat starts
Chanbara Sequence Start
High Chanbara Sequence Start
Counter Attack Success
Blade Lock Attack Em
Dead Heat Em
Rikido Break Pl
Dead Pl
Soul Boost
Grab Attack Em
Grab Attack Pl
Flag 00
Flag 01
Flag 02
Flag 03
Combat ends
Cmbt End No Damage
Counter Issen Start
Chain Issen Finish 1
Chain Issen Finish 2
Blade Lock Start
Blade Lock Attack Pl
Counter Attack Failed
蠱飼が魂を吸収するなどして 強化した個体。 蠱飼の特徴はそのままに戦闘力が 上がっており気焔状態になると 周囲に瘴気を放出する。 更に放出した瘴気に触れた幻魔も 気焔状態となるため警戒が必要。 瘴気を出そうとした蠱頭を怯ませ られれば、有利に戦えるだろう。

