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Oboro Garasu
EnemyBestiary · - Raven Wraith

Oboro Garasu朧烏

Health1,200
Attacks69
Placements83
Mikiri max10

A winged, ninja-like Genma that loves nothing more than waiting for an enemy to slip up, then jumping in to attack. And when two of them get together, they'll coordinate their movements, giving you twice the trouble. This is dangerous, but if you deal with it shrewdly, you can turn the situation to your advantage.

Combat15
RoleAttacker
Just action rankDefault
Parry target speed1×
Defensive reaction time0s
Guard knockback cooldown3s
Blazing: attack, stamina damage, guard pressure+20% / +20% / +20%
Combat speed1× (easy 1×)
Combat range30 m
Attack detection range10 m
Percentage damage rankLevel 1
Mikiri (read)
Mikiri start10
Executes at10
Execution rate95%
Decay0 every 0s
Decay starts after0s
Moves24

Every move in this enemy's own action set, with the answer the game defines for it. A move that can be parried opens a window on the frame given; one that can only be blocked does not.

MoveKindPlayer answer
One-handed attack 1AttackParry or block from frame 18
One-handed attack 2AttackParry or block from frame 1
Attack one-handed reverse 1AttackParry or block from frame 1
Attack one-handed reverse 2AttackParry or block from frame 18
Two-handed attack 1AttackParry or block from frame 24. Block only, from frame 19
Two-handed attack 2AttackParry or block from frame 43
Attack one-handed closeAttackParry or block from frame 18
Attack two-handed closeAttackParry or block from frame 24. Block only, from frame 19
Attack back stepAttackParry or block from frame 36
Attack kickAttack
Attack rapid successionAttackParry or block from frames 34, 68 and 74
Attack orderAttackParry or block from frames 87 and 115
Attack twitch thereAttackParry or block from frames 43, 47, 77 and 80
Attack twitch moveAttackParry or block from frames 60, 63, 91 and 93
Attack chase kickAttack
Attack middle lower kickAttack
Attack syncAttackParry or block from frame 0
Attack sync guardAttack
Attack sync parriedAttack
Attack sync blockedAttack
Just dodge air attackAttackParry or block from frame 5
Back airspin before sync attackAttack
Grab attackGrab
Grab rushGrab
Attack table69

Health damage, stamina (rikido) damage, guard damage, element, form of the blow and the reaction it forces. Counter issen marks the attacks that open a counter.

AttacksDamageRikidoGuardElementFormReactionGuard reactionCounter issenMulti-hit
8701000SliceSmallSmall
61051500SliceSmallSmall
50100100SliceSmallSmall
4100100100SliceSmallSmall
4000BluntSmallSmall
20250250BluntLargeSmall
2000SliceSmallSmall
21602400SliceSmallSmall
21802700SliceSmallSmall
22003000SliceSmallSmall
20500100BluntSmallSmall
2245100000SliceLargeLarge
2100100100BluntSmallSmall
10250250BluntSmallSmall
10250500BluntLargeSmall
11002400BluntLargeMedium
150100100BluntSmallSmall
10500250BluntSmallSmall
10100000BluntSmallSmall
175150150PierceSmallSmall
11402100SliceSmallSmall
11202400BluntSmallSmall
10100100BluntSmallSmall
1000FireSliceSmallSmall
12006000SliceSmallSmall
1300100BluntSmallSmall
11000100BluntSmallSmall
101000BluntSmallSmall
12103000SliceLargeMedium Heavy
12103000SliceSmallLarge
1501200BluntSmallSmall
11503600BluntSmallMedium Heavy
12103000SliceSmallSmall
11000000SliceSmallSmall
1751800BluntMediumMedium Heavy
11402000ShotLargeSmall
11503000ShotLargeSmall
13000ShotSmallSmall
1000FireBluntSmallSmall
Difficulty scaling24 story checkpoints

The game multiplies every enemy's health and attack by a rate that rises at story checkpoints and differs per difficulty. Effective health applies those rates to this enemy's base 1,200.

DifficultyHealth rateEffective healthAttack rate
Easy0.63× to 1.69×756 to 2,0280.59× to 1.43×
Standard0.72× to 1.9×864 to 2,2800.72× to 1.9×
Hard1.44× to 3.2×1,728 to 3,8401.44× to 3.7×
Every checkpoint
From story stepEasyStandardHardEasy attackStandard attackHard attack
The Ruckus at Rendaino (step 2)7568641,7280.59×0.72×1.44×
The Stage is Set at Kiyomizu (step 5)1,0441,2002,0640.81×1×1.9×
The Stage is Set at Kiyomizu (step 60)1,0441,2002,0640.81×1×1.9×
The Stage is Set at Kiyomizu (step 95)1,0441,2002,0640.81×1×1.9×
The Stage is Set at Kiyomizu (step 120)1,0441,2002,0640.81×1×1.9×
The Stage is Set at Kiyomizu (step 130)1,0441,2002,0640.81×1×1.9×
Kyoto, Corrupted (step 70)1,0801,2362,0640.81×1.03×2×
Careful What You Wish For (step 80)1,0921,2602,1120.83×1.05×2.04×
The Curse of Kiyomizu-zaka Slope (step 4)1,1161,2842,1360.84×1.07×2.06×
Patching up the Pouch (step 5)1,2121,3922,2680.86×1.16×2.19×
Windswept Kennin-ji (step 30)1,2361,4162,3040.88×1.18×2.24×
What Lurks in the Shadows (step 50)1,2481,4402,3520.9×1.2×2.27×
The Roots of All Evil (step 5)1,3561,5602,5681.02×1.3×2.49×
Bloodbath on the Bridge (step 10)1,3921,5962,6041.04×1.33×2.52×
Shadows Fall (step 10)1,4401,6562,7121.06×1.38×2.62×
A Tempest at the Temple (step 10)1,5361,7642,8801.13×1.47×2.8×
To Live is to Suffer (step 10)1,5841,8243,0001.18×1.52×2.91×
Okuni's Kabuki Dance (step 10)1,6201,8603,0481.2×1.55×2.95×
The Demon on the Mount (step 10)1,7522,0163,3121.25×1.68×3.26×
A Haunted Distraction (step 30)1,8002,0643,3481.27×1.72×3.3×
Storm Chaser (step 40)1,8962,1723,5401.3×1.81×3.45×
In the Light of an Icy Moon (step 10)1,9442,2323,6001.33×1.86×3.54×
The Clash at Rendaino (step 10)1,9802,2803,7801.4×1.9×3.65×
The Clash at Rendaino (step 20)2,0282,2803,8401.43×1.9×3.7×
Battle quotes12

Flag 00

MusashiWhoa!ぬかった…!
MusashiDammit!糞…!
MusashiHuh...!?何…!?

Flag 02

MusashiKeep dreaming!遅ぇ!
MusashiTough luck!無駄だ!
MusashiWhat do you call that!?残念だったな!

Flag 03

MusashiGot you now!隙だらけだ…!
MusashiYou can't stop me!負けるかよ!
MusashiYou picked the wrong fight!甘いんだよ!

Flag 04

MusashiWide open!隙ありだ…!
MusashiGot you both!負けるかよ!
MusashiThat's what you get!それで本気か!
Bestiary entry
EntryOboro Garasu (Raven Wraith)

忍者を思わせる風貌の幻魔。 こちらの攻撃を見切って 隙をついてくる。また二体の 朧烏が集まったときは 動きを合わせて襲い来る。 危険な状況だが、上手くさばければ 相手に痛手を与える好機となる。

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