
Oboro Garasu朧烏
A winged, ninja-like Genma that loves nothing more than waiting for an enemy to slip up, then jumping in to attack. And when two of them get together, they'll coordinate their movements, giving you twice the trouble. This is dangerous, but if you deal with it shrewdly, you can turn the situation to your advantage.

Every move in this enemy's own action set, with the answer the game defines for it. A move that can be parried opens a window on the frame given; one that can only be blocked does not.
| Move | Kind | Player answer |
|---|---|---|
| One-handed attack 1 | Attack | Parry or block from frame 18 |
| One-handed attack 2 | Attack | Parry or block from frame 1 |
| Attack one-handed reverse 1 | Attack | Parry or block from frame 1 |
| Attack one-handed reverse 2 | Attack | Parry or block from frame 18 |
| Two-handed attack 1 | Attack | Parry or block from frame 24. Block only, from frame 19 |
| Two-handed attack 2 | Attack | Parry or block from frame 43 |
| Attack one-handed close | Attack | Parry or block from frame 18 |
| Attack two-handed close | Attack | Parry or block from frame 24. Block only, from frame 19 |
| Attack back step | Attack | Parry or block from frame 36 |
| Attack kick | Attack | |
| Attack rapid succession | Attack | Parry or block from frames 34, 68 and 74 |
| Attack order | Attack | Parry or block from frames 87 and 115 |
| Attack twitch there | Attack | Parry or block from frames 43, 47, 77 and 80 |
| Attack twitch move | Attack | Parry or block from frames 60, 63, 91 and 93 |
| Attack chase kick | Attack | |
| Attack middle lower kick | Attack | |
| Attack sync | Attack | Parry or block from frame 0 |
| Attack sync guard | Attack | |
| Attack sync parried | Attack | |
| Attack sync blocked | Attack | |
| Just dodge air attack | Attack | Parry or block from frame 5 |
| Back airspin before sync attack | Attack | |
| Grab attack | Grab | |
| Grab rush | Grab |
Health damage, stamina (rikido) damage, guard damage, element, form of the blow and the reaction it forces. Counter issen marks the attacks that open a counter.
| Attacks | Damage | Rikido | Guard | Element | Form | Reaction | Guard reaction | Counter issen | Multi-hit |
|---|---|---|---|---|---|---|---|---|---|
| 8 | 70 | 100 | 0 | Slice | Small | Small | |||
| 6 | 105 | 150 | 0 | Slice | Small | Small | |||
| 5 | 0 | 100 | 100 | Slice | Small | Small | |||
| 4 | 100 | 100 | 100 | Slice | Small | Small | |||
| 4 | 0 | 0 | 0 | Blunt | Small | Small | |||
| 2 | 0 | 250 | 250 | Blunt | Large | Small | |||
| 2 | 0 | 0 | 0 | Slice | Small | Small | |||
| 2 | 160 | 240 | 0 | Slice | Small | Small | |||
| 2 | 180 | 270 | 0 | Slice | Small | Small | |||
| 2 | 200 | 300 | 0 | Slice | Small | Small | |||
| 2 | 0 | 500 | 100 | Blunt | Small | Small | |||
| 2 | 245 | 10000 | 0 | Slice | Large | Large | |||
| 2 | 100 | 100 | 100 | Blunt | Small | Small | |||
| 1 | 0 | 250 | 250 | Blunt | Small | Small | |||
| 1 | 0 | 250 | 500 | Blunt | Large | Small | |||
| 1 | 100 | 240 | 0 | Blunt | Large | Medium | |||
| 1 | 50 | 100 | 100 | Blunt | Small | Small | |||
| 1 | 0 | 500 | 250 | Blunt | Small | Small | |||
| 1 | 0 | 10000 | 0 | Blunt | Small | Small | |||
| 1 | 75 | 150 | 150 | Pierce | Small | Small | |||
| 1 | 140 | 210 | 0 | Slice | Small | Small | |||
| 1 | 120 | 240 | 0 | Blunt | Small | Small | |||
| 1 | 0 | 100 | 100 | Blunt | Small | Small | |||
| 1 | 0 | 0 | 0 | Fire | Slice | Small | Small | ||
| 1 | 200 | 600 | 0 | Slice | Small | Small | |||
| 1 | 30 | 0 | 100 | Blunt | Small | Small | |||
| 1 | 100 | 0 | 100 | Blunt | Small | Small | |||
| 1 | 0 | 100 | 0 | Blunt | Small | Small | |||
| 1 | 210 | 300 | 0 | Slice | Large | Medium Heavy | |||
| 1 | 210 | 300 | 0 | Slice | Small | Large | |||
| 1 | 50 | 120 | 0 | Blunt | Small | Small | |||
| 1 | 150 | 360 | 0 | Blunt | Small | Medium Heavy | |||
| 1 | 210 | 300 | 0 | Slice | Small | Small | |||
| 1 | 10000 | 0 | 0 | Slice | Small | Small | |||
| 1 | 75 | 180 | 0 | Blunt | Medium | Medium Heavy | |||
| 1 | 140 | 200 | 0 | Shot | Large | Small | |||
| 1 | 150 | 300 | 0 | Shot | Large | Small | |||
| 1 | 30 | 0 | 0 | Shot | Small | Small | |||
| 1 | 0 | 0 | 0 | Fire | Blunt | Small | Small |
The game multiplies every enemy's health and attack by a rate that rises at story checkpoints and differs per difficulty. Effective health applies those rates to this enemy's base 1,200.
| Difficulty | Health rate | Effective health | Attack rate |
|---|---|---|---|
| Easy | 0.63× to 1.69× | 756 to 2,028 | 0.59× to 1.43× |
| Standard | 0.72× to 1.9× | 864 to 2,280 | 0.72× to 1.9× |
| Hard | 1.44× to 3.2× | 1,728 to 3,840 | 1.44× to 3.7× |
Every checkpoint
| From story step | Easy | Standard | Hard | Easy attack | Standard attack | Hard attack |
|---|---|---|---|---|---|---|
| The Ruckus at Rendaino (step 2) | 756 | 864 | 1,728 | 0.59× | 0.72× | 1.44× |
| The Stage is Set at Kiyomizu (step 5) | 1,044 | 1,200 | 2,064 | 0.81× | 1× | 1.9× |
| The Stage is Set at Kiyomizu (step 60) | 1,044 | 1,200 | 2,064 | 0.81× | 1× | 1.9× |
| The Stage is Set at Kiyomizu (step 95) | 1,044 | 1,200 | 2,064 | 0.81× | 1× | 1.9× |
| The Stage is Set at Kiyomizu (step 120) | 1,044 | 1,200 | 2,064 | 0.81× | 1× | 1.9× |
| The Stage is Set at Kiyomizu (step 130) | 1,044 | 1,200 | 2,064 | 0.81× | 1× | 1.9× |
| Kyoto, Corrupted (step 70) | 1,080 | 1,236 | 2,064 | 0.81× | 1.03× | 2× |
| Careful What You Wish For (step 80) | 1,092 | 1,260 | 2,112 | 0.83× | 1.05× | 2.04× |
| The Curse of Kiyomizu-zaka Slope (step 4) | 1,116 | 1,284 | 2,136 | 0.84× | 1.07× | 2.06× |
| Patching up the Pouch (step 5) | 1,212 | 1,392 | 2,268 | 0.86× | 1.16× | 2.19× |
| Windswept Kennin-ji (step 30) | 1,236 | 1,416 | 2,304 | 0.88× | 1.18× | 2.24× |
| What Lurks in the Shadows (step 50) | 1,248 | 1,440 | 2,352 | 0.9× | 1.2× | 2.27× |
| The Roots of All Evil (step 5) | 1,356 | 1,560 | 2,568 | 1.02× | 1.3× | 2.49× |
| Bloodbath on the Bridge (step 10) | 1,392 | 1,596 | 2,604 | 1.04× | 1.33× | 2.52× |
| Shadows Fall (step 10) | 1,440 | 1,656 | 2,712 | 1.06× | 1.38× | 2.62× |
| A Tempest at the Temple (step 10) | 1,536 | 1,764 | 2,880 | 1.13× | 1.47× | 2.8× |
| To Live is to Suffer (step 10) | 1,584 | 1,824 | 3,000 | 1.18× | 1.52× | 2.91× |
| Okuni's Kabuki Dance (step 10) | 1,620 | 1,860 | 3,048 | 1.2× | 1.55× | 2.95× |
| The Demon on the Mount (step 10) | 1,752 | 2,016 | 3,312 | 1.25× | 1.68× | 3.26× |
| A Haunted Distraction (step 30) | 1,800 | 2,064 | 3,348 | 1.27× | 1.72× | 3.3× |
| Storm Chaser (step 40) | 1,896 | 2,172 | 3,540 | 1.3× | 1.81× | 3.45× |
| In the Light of an Icy Moon (step 10) | 1,944 | 2,232 | 3,600 | 1.33× | 1.86× | 3.54× |
| The Clash at Rendaino (step 10) | 1,980 | 2,280 | 3,780 | 1.4× | 1.9× | 3.65× |
| The Clash at Rendaino (step 20) | 2,028 | 2,280 | 3,840 | 1.43× | 1.9× | 3.7× |
Flag 00
Flag 02
Flag 03
Flag 04
忍者を思わせる風貌の幻魔。 こちらの攻撃を見切って 隙をついてくる。また二体の 朧烏が集まったときは 動きを合わせて襲い来る。 危険な状況だが、上手くさばければ 相手に痛手を与える好機となる。

