
Elite variantBestiary
Oboro Garasu (second variant)
Health2,000
Attacks69
Placements24
Combat
RoleAttacker
Just action rankDefault
Parry target speed1×
Defensive reaction time0s
Guard knockback cooldown3s
Blazing: attack, stamina damage, guard pressure+20% / +20% / +20%
Combat speed1× (easy 1×)
Combat range30 m
Attack detection range10 m
Percentage damage rankLevel 2
Attack tableShared with Oboro Garasu
Mikiri (read)
Mikiri start0
Executes at0
Execution rate100%
Decay0 every 0s
Decay starts after0s
Moves
Every move in this enemy's own action set, with the answer the game defines for it. A move that can be parried opens a window on the frame given; one that can only be blocked does not.
| Move | Kind | Player answer |
|---|---|---|
| One-handed attack 1 | Attack | Parry or block from frame 18 |
| One-handed attack 2 | Attack | Parry or block from frame 1 |
| Attack one-handed reverse 1 | Attack | Parry or block from frame 1 |
| Attack one-handed reverse 2 | Attack | Parry or block from frame 18 |
| Two-handed attack 1 | Attack | Parry or block from frame 24. Block only, from frame 19 |
| Two-handed attack 2 | Attack | Parry or block from frame 43 |
| Attack one-handed close | Attack | Parry or block from frame 18 |
| Attack two-handed close | Attack | Parry or block from frame 24. Block only, from frame 19 |
| Attack back step | Attack | Parry or block from frame 36 |
| Attack kick | Attack | |
| Attack rapid succession | Attack | Parry or block from frames 34, 68 and 74 |
| Attack order | Attack | Parry or block from frames 87 and 115 |
| Attack twitch there | Attack | Parry or block from frames 43, 47, 77 and 80 |
| Attack twitch move | Attack | Parry or block from frames 60, 63, 91 and 93 |
| Attack chase kick | Attack | |
| Attack middle lower kick | Attack | |
| Attack sync | Attack | Parry or block from frame 0 |
| Attack sync guard | Attack | |
| Attack sync parried | Attack | |
| Attack sync blocked | Attack | |
| Just dodge air attack | Attack | Parry or block from frame 5 |
| Back airspin before sync attack | Attack | |
| Grab attack | Grab | |
| Grab rush | Grab |
Attack table
Health damage, stamina (rikido) damage, guard damage, element, form of the blow and the reaction it forces. Counter issen marks the attacks that open a counter.
| Attacks | Damage | Rikido | Guard | Element | Form | Reaction | Guard reaction | Counter issen | Multi-hit |
|---|---|---|---|---|---|---|---|---|---|
| 8 | 70 | 100 | 0 | Slice | Small | Small | |||
| 6 | 105 | 150 | 0 | Slice | Small | Small | |||
| 5 | 0 | 100 | 100 | Slice | Small | Small | |||
| 4 | 100 | 100 | 100 | Slice | Small | Small | |||
| 4 | 0 | 0 | 0 | Blunt | Small | Small | |||
| 2 | 0 | 250 | 250 | Blunt | Large | Small | |||
| 2 | 0 | 0 | 0 | Slice | Small | Small | |||
| 2 | 160 | 240 | 0 | Slice | Small | Small | |||
| 2 | 180 | 270 | 0 | Slice | Small | Small | |||
| 2 | 200 | 300 | 0 | Slice | Small | Small | |||
| 2 | 0 | 500 | 100 | Blunt | Small | Small | |||
| 2 | 245 | 10000 | 0 | Slice | Large | Large | |||
| 2 | 100 | 100 | 100 | Blunt | Small | Small | |||
| 1 | 0 | 250 | 250 | Blunt | Small | Small | |||
| 1 | 0 | 250 | 500 | Blunt | Large | Small | |||
| 1 | 100 | 240 | 0 | Blunt | Large | Medium | |||
| 1 | 50 | 100 | 100 | Blunt | Small | Small | |||
| 1 | 0 | 500 | 250 | Blunt | Small | Small | |||
| 1 | 0 | 10000 | 0 | Blunt | Small | Small | |||
| 1 | 75 | 150 | 150 | Pierce | Small | Small | |||
| 1 | 140 | 210 | 0 | Slice | Small | Small | |||
| 1 | 120 | 240 | 0 | Blunt | Small | Small | |||
| 1 | 0 | 100 | 100 | Blunt | Small | Small | |||
| 1 | 0 | 0 | 0 | Fire | Slice | Small | Small | ||
| 1 | 200 | 600 | 0 | Slice | Small | Small | |||
| 1 | 30 | 0 | 100 | Blunt | Small | Small | |||
| 1 | 100 | 0 | 100 | Blunt | Small | Small | |||
| 1 | 0 | 100 | 0 | Blunt | Small | Small | |||
| 1 | 210 | 300 | 0 | Slice | Large | Medium Heavy | |||
| 1 | 210 | 300 | 0 | Slice | Small | Large | |||
| 1 | 50 | 120 | 0 | Blunt | Small | Small | |||
| 1 | 150 | 360 | 0 | Blunt | Small | Medium Heavy | |||
| 1 | 210 | 300 | 0 | Slice | Small | Small | |||
| 1 | 10000 | 0 | 0 | Slice | Small | Small | |||
| 1 | 75 | 180 | 0 | Blunt | Medium | Medium Heavy | |||
| 1 | 140 | 200 | 0 | Shot | Large | Small | |||
| 1 | 150 | 300 | 0 | Shot | Large | Small | |||
| 1 | 30 | 0 | 0 | Shot | Small | Small | |||
| 1 | 0 | 0 | 0 | Fire | Blunt | Small | Small |
Difficulty scaling
The game multiplies every enemy's health and attack by a rate that rises at story checkpoints and differs per difficulty. Effective health applies those rates to this enemy's base 2,000.
| Difficulty | Health rate | Effective health | Attack rate |
|---|---|---|---|
| Easy | 0.63× to 1.69× | 1,260 to 3,380 | 0.59× to 1.43× |
| Standard | 0.72× to 1.9× | 1,440 to 3,800 | 0.72× to 1.9× |
| Hard | 1.44× to 3.2× | 2,880 to 6,400 | 1.44× to 3.7× |
Every checkpoint
| From story step | Easy | Standard | Hard | Easy attack | Standard attack | Hard attack |
|---|---|---|---|---|---|---|
| The Ruckus at Rendaino (step 2) | 1,260 | 1,440 | 2,880 | 0.59× | 0.72× | 1.44× |
| The Stage is Set at Kiyomizu (step 5) | 1,740 | 2,000 | 3,440 | 0.81× | 1× | 1.9× |
| The Stage is Set at Kiyomizu (step 60) | 1,740 | 2,000 | 3,440 | 0.81× | 1× | 1.9× |
| The Stage is Set at Kiyomizu (step 95) | 1,740 | 2,000 | 3,440 | 0.81× | 1× | 1.9× |
| The Stage is Set at Kiyomizu (step 120) | 1,740 | 2,000 | 3,440 | 0.81× | 1× | 1.9× |
| The Stage is Set at Kiyomizu (step 130) | 1,740 | 2,000 | 3,440 | 0.81× | 1× | 1.9× |
| Kyoto, Corrupted (step 70) | 1,800 | 2,060 | 3,440 | 0.81× | 1.03× | 2× |
| Careful What You Wish For (step 80) | 1,820 | 2,100 | 3,520 | 0.83× | 1.05× | 2.04× |
| The Curse of Kiyomizu-zaka Slope (step 4) | 1,860 | 2,140 | 3,560 | 0.84× | 1.07× | 2.06× |
| Patching up the Pouch (step 5) | 2,020 | 2,320 | 3,780 | 0.86× | 1.16× | 2.19× |
| Windswept Kennin-ji (step 30) | 2,060 | 2,360 | 3,840 | 0.88× | 1.18× | 2.24× |
| What Lurks in the Shadows (step 50) | 2,080 | 2,400 | 3,920 | 0.9× | 1.2× | 2.27× |
| The Roots of All Evil (step 5) | 2,260 | 2,600 | 4,280 | 1.02× | 1.3× | 2.49× |
| Bloodbath on the Bridge (step 10) | 2,320 | 2,660 | 4,340 | 1.04× | 1.33× | 2.52× |
| Shadows Fall (step 10) | 2,400 | 2,760 | 4,520 | 1.06× | 1.38× | 2.62× |
| A Tempest at the Temple (step 10) | 2,560 | 2,940 | 4,800 | 1.13× | 1.47× | 2.8× |
| To Live is to Suffer (step 10) | 2,640 | 3,040 | 5,000 | 1.18× | 1.52× | 2.91× |
| Okuni's Kabuki Dance (step 10) | 2,700 | 3,100 | 5,080 | 1.2× | 1.55× | 2.95× |
| The Demon on the Mount (step 10) | 2,920 | 3,360 | 5,520 | 1.25× | 1.68× | 3.26× |
| A Haunted Distraction (step 30) | 3,000 | 3,440 | 5,580 | 1.27× | 1.72× | 3.3× |
| Storm Chaser (step 40) | 3,160 | 3,620 | 5,900 | 1.3× | 1.81× | 3.45× |
| In the Light of an Icy Moon (step 10) | 3,240 | 3,720 | 6,000 | 1.33× | 1.86× | 3.54× |
| The Clash at Rendaino (step 10) | 3,300 | 3,800 | 6,300 | 1.4× | 1.9× | 3.65× |
| The Clash at Rendaino (step 20) | 3,380 | 3,800 | 6,400 | 1.43× | 1.9× | 3.7× |
Where it appears
Areas
Temple district×3 · map
Related
Oboro GarasuRegular enemies
