
EnemyBestiary
Hinagiku雛菊
Health2,500
Attacks122
Placements1
Combat
Just action rankDefault
Parry target speed0.5×
Defensive reaction time20s
Guard knockback cooldown3s
Blazing: attack, stamina damage, guard pressure+0% / +0% / +0%
Combat speed1× (easy 1×)
Combat range30 m
Attack detection range4 m
Percentage damage rankLevel 10
Attack tableShared with Yoshioka Follower
Mikiri (read)
Mikiri start0
Executes at0
Execution rate100%
Decay5 every 1s
Decay starts after5s
Moves
Every move in this enemy's own action set, with the answer the game defines for it. A move that can be parried opens a window on the frame given; one that can only be blocked does not.
| Move | Kind | Player answer |
|---|---|---|
| Swing down attack | Attack | Parry or block from frame 70 |
| Middle range attack | Attack | Parry or block from frame 80 |
| All range attack | Attack | |
| Roll attack | Attack | |
| Roll attack appear | Attack | |
| Catch attack | Attack | |
| Under ground attack | Attack | |
| Cage break attack | Attack | |
| Under ground grapple | Grab | |
| Under ground grapple interrupt | Grab | |
| Under ground counter grapple | Grab |
Attack table
Health damage, stamina (rikido) damage, guard damage, element, form of the blow and the reaction it forces. Counter issen marks the attacks that open a counter.
| Attacks | Damage | Rikido | Guard | Element | Form | Reaction | Guard reaction | Counter issen | Multi-hit |
|---|---|---|---|---|---|---|---|---|---|
| 34 | 100 | 100 | 100 | Slice | Small | Small | |||
| 3 | 120 | 150 | 0 | Slice | Small | Small | |||
| 3 | 0 | 0 | 100 | Slice | Small | Small | |||
| 3 | 0 | 250 | 250 | Blunt | Large | Small | |||
| 3 | 180 | 225 | 0 | Slice | Small | Small | |||
| 3 | 160 | 200 | 0 | Slice | Small | Small | |||
| 3 | 0 | 0 | 0 | Blunt | Small | Small | |||
| 2 | 200 | 250 | 0 | Slice | Small | Small | |||
| 2 | 120 | 200 | 0 | Blunt | Small | Medium | |||
| 2 | 0 | 500 | 100 | Blunt | Small | Small | |||
| 2 | 30 | 0 | 100 | Blunt | Small | Small | |||
| 1 | 100 | 125 | 0 | Slice | Small | Small | |||
| 1 | 80 | 100 | 0 | Slice | Small | Small | |||
| 1 | 150 | 200 | 0 | Slice | Medium | Small | |||
| 1 | 120 | 150 | 0 | Slice | Medium | Small | |||
| 1 | 0 | 200 | 250 | Slice | Small | Small | |||
| 1 | 70 | 100 | 0 | Slice | Small | Small | |||
| 1 | 0 | 250 | 500 | Blunt | Large | Small | |||
| 1 | 0 | 250 | 100 | Blunt | Large | Small | |||
| 1 | 160 | 200 | 0 | Slice | Medium | Small Heavy | |||
| 1 | 90 | 120 | 0 | Slice | Large | Small | |||
| 1 | 160 | 200 | 0 | Slice | Small | Medium Heavy | |||
| 1 | 200 | 300 | 0 | Slice | Large | Medium Heavy | |||
| 1 | 100 | 200 | 0 | Blunt | Large | Medium | |||
| 1 | 160 | 200 | 0 | Slice | Medium | Medium | |||
| 1 | 0 | 0 | 0 | Slice | Small | Small | |||
| 1 | 120 | 180 | 0 | Slice | Small | Medium Heavy | |||
| 1 | 180 | 300 | 0 | Blunt | Small | Small | |||
| 1 | 100 | 125 | 0 | Pierce | Small | Small | |||
| 1 | 180 | 240 | 0 | Pierce | Small | Small Heavy | |||
| 1 | 160 | 240 | 0 | Pierce | Small | Small | |||
| 1 | 50 | 100 | 0 | Blunt | Small | Small | |||
| 1 | 80 | 120 | 0 | Slice | Small | Small | |||
| 1 | 200 | 1000000 | 0 | Slice | Small | Medium Heavy | |||
| 1 | 100 | 150 | 150 | Slice | Small | Small | |||
| 1 | 150 | 150 | 150 | Slice | Small | Small | |||
| 1 | 50 | 100 | 100 | Blunt | Small | Small | |||
| 1 | 0 | 500 | 250 | Blunt | Small | Small | |||
| 1 | 0 | 10000 | 0 | Blunt | Small | Small | |||
| 1 | 120 | 180 | 0 | Slice | Small | Small | |||
| 1 | 105 | 210 | 0 | Blunt | Small | Small | |||
| 1 | 150 | 250 | 0 | Blunt | Small | Medium Heavy | |||
| 1 | 80 | 150 | 0 | Blunt | Medium | Medium | |||
| 1 | 0 | 0 | 0 | Blunt | Small | Medium | |||
| 1 | 0 | 600 | 1000 | Blunt | Large | Small | |||
| 1 | 0 | 100 | 100 | Blunt | Small | Small | |||
| 1 | 0 | 0 | 0 | Fire | Slice | Small | Small | ||
| 1 | 200 | 600 | 0 | Slice | Medium | Small | |||
| 1 | 100 | 0 | 100 | Blunt | Small | Small | |||
| 1 | 0 | 900 | 100 | Blunt | Small | Small | |||
| 1 | 0 | 200 | 0 | Blunt | Small | Small | |||
| 1 | 0 | 100 | 0 | Blunt | Small | Small | |||
| 1 | 0 | 400 | 0 | Blunt | Small | Small | |||
| 1 | 10000 | 100 | 100 | Blunt | Small | Small | |||
| 1 | 200 | 0 | 100 | Blunt | Small | Small | |||
| 1 | 300 | 100 | 100 | Blunt | Small | Large | |||
| 1 | 50 | 50 | 50 | Blunt | Small | Small | |||
| 1 | 100 | 100 | 100 | Blunt | Small | Medium | |||
| 1 | 0 | 900 | 2000 | Blunt | Small | Medium | |||
| 1 | 50 | 100 | 50 | Shot | Small | Small | |||
| 1 | 75 | 150 | 50 | Fire | Shot | Small | Small | ||
| 1 | 150 | 300 | 200 | Shot | Small | Medium Heavy | |||
| 1 | 150 | 300 | 200 | Fire | Shot | Small | Medium Heavy | ||
| 1 | 80 | 120 | 0 | Shot | Medium | Medium | |||
| 1 | 225 | 300 | 200 | Explosion | Shot | Small | Medium Heavy | ||
| 1 | 30 | 0 | 0 | Shot | Small | Small | |||
| 1 | 0 | 0 | 0 | Fire | Blunt | Small | Small | ||
| 1 | 200 | 250 | 100 | Shot | Small | Medium Heavy | |||
| 1 | 200 | 100 | 100 | Shot | Medium | Small | |||
| 1 | 100 | 100 | 100 | Fire | Shot | Medium | Small | ||
| 1 | 50 | 50 | 100 | Shot | Small | Small | |||
| 1 | 300 | 150 | 200 | Explosion | Shot | Small | Medium Heavy | ||
| 1 | 0 | 0 | 0 | Shot | Small | Small |
Difficulty scaling
The game multiplies every enemy's health and attack by a rate that rises at story checkpoints and differs per difficulty. Effective health applies those rates to this enemy's base 2,500.
| Difficulty | Health rate | Effective health | Attack rate |
|---|---|---|---|
| Easy | 0.63× to 1.69× | 1,575 to 4,225 | 0.59× to 1.43× |
| Standard | 0.72× to 1.9× | 1,800 to 4,750 | 0.72× to 1.9× |
| Hard | 1.44× to 3.2× | 3,600 to 8,000 | 1.44× to 3.7× |
Every checkpoint
| From story step | Easy | Standard | Hard | Easy attack | Standard attack | Hard attack |
|---|---|---|---|---|---|---|
| The Ruckus at Rendaino (step 2) | 1,575 | 1,800 | 3,600 | 0.59× | 0.72× | 1.44× |
| The Stage is Set at Kiyomizu (step 5) | 2,175 | 2,500 | 4,300 | 0.81× | 1× | 1.9× |
| The Stage is Set at Kiyomizu (step 60) | 2,175 | 2,500 | 4,300 | 0.81× | 1× | 1.9× |
| The Stage is Set at Kiyomizu (step 95) | 2,175 | 2,500 | 4,300 | 0.81× | 1× | 1.9× |
| The Stage is Set at Kiyomizu (step 120) | 2,175 | 2,500 | 4,300 | 0.81× | 1× | 1.9× |
| The Stage is Set at Kiyomizu (step 130) | 2,175 | 2,500 | 4,300 | 0.81× | 1× | 1.9× |
| Kyoto, Corrupted (step 70) | 2,250 | 2,575 | 4,300 | 0.81× | 1.03× | 2× |
| Careful What You Wish For (step 80) | 2,275 | 2,625 | 4,400 | 0.83× | 1.05× | 2.04× |
| The Curse of Kiyomizu-zaka Slope (step 4) | 2,325 | 2,675 | 4,450 | 0.84× | 1.07× | 2.06× |
| Patching up the Pouch (step 5) | 2,525 | 2,900 | 4,725 | 0.86× | 1.16× | 2.19× |
| Windswept Kennin-ji (step 30) | 2,575 | 2,950 | 4,800 | 0.88× | 1.18× | 2.24× |
| What Lurks in the Shadows (step 50) | 2,600 | 3,000 | 4,900 | 0.9× | 1.2× | 2.27× |
| The Roots of All Evil (step 5) | 2,825 | 3,250 | 5,350 | 1.02× | 1.3× | 2.49× |
| Bloodbath on the Bridge (step 10) | 2,900 | 3,325 | 5,425 | 1.04× | 1.33× | 2.52× |
| Shadows Fall (step 10) | 3,000 | 3,450 | 5,650 | 1.06× | 1.38× | 2.62× |
| A Tempest at the Temple (step 10) | 3,200 | 3,675 | 6,000 | 1.13× | 1.47× | 2.8× |
| To Live is to Suffer (step 10) | 3,300 | 3,800 | 6,250 | 1.18× | 1.52× | 2.91× |
| Okuni's Kabuki Dance (step 10) | 3,375 | 3,875 | 6,350 | 1.2× | 1.55× | 2.95× |
| The Demon on the Mount (step 10) | 3,650 | 4,200 | 6,900 | 1.25× | 1.68× | 3.26× |
| A Haunted Distraction (step 30) | 3,750 | 4,300 | 6,975 | 1.27× | 1.72× | 3.3× |
| Storm Chaser (step 40) | 3,950 | 4,525 | 7,375 | 1.3× | 1.81× | 3.45× |
| In the Light of an Icy Moon (step 10) | 4,050 | 4,650 | 7,500 | 1.33× | 1.86× | 3.54× |
| The Clash at Rendaino (step 10) | 4,125 | 4,750 | 7,875 | 1.4× | 1.9× | 3.65× |
| The Clash at Rendaino (step 20) | 4,225 | 4,750 | 8,000 | 1.43× | 1.9× | 3.7× |
Where it appears
Areas
Battle quotes
Combat starts
HinagikuDance...with me...イッショニ…オドロ…
Rikido Break Pl
HinagikuGet up...let's dance...タッテ…モットオドロ…
Dead Pl
HinagikuOkuni...don't go...オクニ…ズットイッショ…
Grab Attack Em
HinagikuCome...here...オイデ…オイデ…
HinagikuHold...you...ダキシメル…
HinagikuCome...here...オイデ…オイデ…
HinagikuHold...you...ダキシメル…
Grab Attack Pl
MusashiForgive me for this...悪く思うなよ…!
MusashiI'll put you to rest...すぐ楽にしてやる…!
MusashiForgive me for this...悪く思うなよ…!
MusashiI'll put you to rest...すぐ楽にしてやる…!
Flag 00
HinagikuYour hand...so warm...オテテ…アッタカイ…
HinagikuDon't leave...イカナイデ…
HinagikuYour hand...so warm...オテテ…アッタカイ…
HinagikuDon't leave...イカナイデ…
Flag 01
Hinagiku...it hurts...ウゥ…イタイ…
HinagikuDon't kill me...シニタクナイ…
Hinagiku...it hurts...ウゥ…イタイ…
HinagikuDon't kill me...シニタクナイ…
World View
HinagikuOkuni...happy...?オクニ…シアワセ…?
HinagikuOkuni...I'm scared...コワイ…オクニ…
HinagikuI want...to dance...モット…マイタイ…
HinagikuHold...my hand...テ…ニギッテ…
HinagikuDon't...leave me...ハナレバナレ…イヤ…
Hinagiku♪♪
In the story
Loading scene 4I don't think...I'll be dancing any more...ごめんなさい。もう、一緒に踊れない
Loading scene 5One, two, three...…ひい、ふう、みい
Loading scene 5One, two, three...…ひい、ふう、みい
Loading scene 5You're great at this, Okuni!そう、上手よ阿国
Loading scene 5You'll take dancing to new heights.あなたなら、舞の道を極められる
Loading scene 5You'll put on the best show the world's ever seen.天下無双の踊り子になれる
Loading scene 5As long as you're happy, then I'm...阿国が幸せなら、私は…
Loading scene 5No!嫌!
Loading scene 5No!嫌!
Loading scene 5Don't take her away from me! No!阿国と離ればなれなんて絶対に嫌!
Loading scene 5We promised we'd always stick together!
I'm not ready to die!最期まで一緒にいるって約束したんだ!
I'm not ready to die!最期まで一緒にいるって約束したんだ!
Loading scene 5I'm not ready to die!
I don't want to die!死にたくない、死にたくない、死にたくない!
I don't want to die!死にたくない、死にたくない、死にたくない!
Loading scene 5I want to keep dancing...阿国とずっと…
Loading scene 5...with Okuni, forever!舞い続けたい…!
Loading scene 5Okuni...阿国…
Loading scene 5Dance?踊ろ?
Loading scene 5Dance with me?一緒に踊ろ?
Loading scene 5C'mon, why won't you take my hand?ねえ、私の手を握って…?
Loading scene 5Won't you dance with me?一緒に踊ろ?
Cutscene 27O... O...オ……オ……
Cutscene 27O...ku...ni...オ……ク……ニ……
Cutscene 27O...ku...ni...オ……ク……ニ……
Cutscene 27O...ku...ni...オ……ク……ニ……
Cutscene 28Dance with me...?オ…ド…ロ……?
Cutscene 28Dance with me...?オ…ド…ロ……?
Cutscene 28I hope people still remember our kabuki dance
when we're gone, Okuni! Way into the future!阿国! 私たちが考えたかぶき踊り… ずーっと未来まで繋がっていくといいね!
when we're gone, Okuni! Way into the future!阿国! 私たちが考えたかぶき踊り… ずーっと未来まで繋がっていくといいね!
Cutscene 28It'd be like both of us, living forever!阿国と私が…生きた証として
Related
ChijikoRegular enemies
Chijiko (second variant)Elite variants
